package com.digitalwolf.screenhelpers;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener;
import com.digitalwolf.assets.Assets;
import com.digitalwolf.screens.GameScreen;
import com.digitalwolf.screens.MainMenuScreen;
import com.moribitotech.mtx.ButtonGame;
import com.moribitotech.mtx.MenuCreator;
import com.moribitotech.mtx.models.base.TableModel;
import com.moribitotech.mtx.settings.AppSettings;
public class GameScreenGamePauseMenu extends GameScreenAbstractMenu{
private TableModel pauseMenuTable;
private ButtonGame mainMenuButton,resumeButton, quitButton;
@Override
public void setUpMenu(final GameScreen gameScreen) {
pauseMenuTable = new TableModel(Assets.transparent,
AppSettings.WORLD_WIDTH , AppSettings.WORLD_HEIGHT);
pauseMenuTable.setPosition(0 , AppSettings.WORLD_HEIGHT + pauseMenuTable.getHeight());
//MAIN MENU BUTTON ON THE RIGHT SIDE
mainMenuButton = MenuCreator.createCustomGameButton(null,
Assets.button_mainmenu, Assets.button_mainmenu2);
mainMenuButton.addListener(new ActorGestureListener() {
@Override
public void touchUp(InputEvent event, float x, float y,
int pointer, int button) {
super.touchUp(event, x, y, pointer, button);
sendAwayMenu(gameScreen);
gameScreen.getGame().setScreen(new MainMenuScreen(gameScreen.getGame(), "MainMenuScreen"));
}
});
resumeButton = MenuCreator.createCustomGameButton(null,
Assets.button_continue, Assets.button_continue2);
resumeButton.addListener(new ActorGestureListener() {
@Override
public void touchUp(InputEvent event, float x, float y,
int pointer, int button) {
super.touchUp(event, x, y, pointer, button);
sendAwayMenu(gameScreen);
GameScreen.state = GameScreen.GAME_RUNNING;
}
});
quitButton = MenuCreator.createCustomGameButton(null,
Assets.button_exit, Assets.button_exit2);
quitButton.addListener(new ActorGestureListener() {
@Override
public void touchUp(InputEvent event, float x, float y,
int pointer, int button) {
super.touchUp(event, x, y, pointer, button);
Gdx.app.exit();
}
});
float dipRatioWidth = 174 * AppSettings.getWorldSizeRatio();
float dipRatioHeight = 74* AppSettings.getWorldSizeRatio();
float dipPadding = 5.0f * AppSettings.getWorldSizeRatio();
// #######################################
//tableMenu.add(shootingActor).size(dipRatioWidth, dipRatioHeight).pad(dipPadding);
pauseMenuTable.add(mainMenuButton).size(dipRatioWidth, dipRatioHeight).pad(dipPadding);
pauseMenuTable.row();
pauseMenuTable.add(resumeButton).size(dipRatioWidth, dipRatioHeight).pad(dipPadding);
pauseMenuTable.row();
pauseMenuTable.add(quitButton).size(dipRatioWidth, dipRatioHeight).pad(dipPadding);
}
@Override
public void sendInMenu(GameScreen gameScreen) {
gameScreen.getStage().addActor(pauseMenuTable);
pauseMenuTable.addAction(Actions.moveTo(0, AppSettings.WORLD_HEIGHT- pauseMenuTable.getHeight(), 0.5f));
}
@Override
public void sendAwayMenu(GameScreen gameScreen) {
pauseMenuTable.addAction(Actions.moveTo(0 , AppSettings.WORLD_HEIGHT + pauseMenuTable.getHeight(), 0.5f));
}
}