package com.digitalwolf.screens; import com.badlogic.gdx.Game; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener; import com.digitalwolf.assets.Assets; import com.digitalwolf.gamedata.GameData; import com.moribitotech.mtx.AbstractScreen; import com.moribitotech.mtx.ButtonGame; import com.moribitotech.mtx.IScreen; import com.moribitotech.mtx.MenuCreator; import com.moribitotech.mtx.effects.EffectCreator; import com.moribitotech.mtx.models.base.EmptyAbstractActor; import com.moribitotech.mtx.models.base.EmptyAbstractActorLight; import com.moribitotech.mtx.models.base.TableModel; import com.moribitotech.mtx.settings.AppSettings; import com.mtx.scene2dactors.TestActor; public class CongratsScreen extends AbstractScreen implements IScreen{ EmptyAbstractActor testActor; EmptyAbstractActorLight logo; public CongratsScreen(Game game, String screenName) { super(game, screenName); // setUpScreenElements(); setUpInfoPanel(); setUpActors(); setUpMenu(); } @Override public void setUpScreenElements() { setBackgroundTexture(Assets.bg); setBackButtonActive(true); } @Override public void setUpInfoPanel() { logo = new EmptyAbstractActorLight(2*359/3, 2*188/3, true); logo.setPosition(AppSettings.SCREEN_W -1.2f*logo.getWidth(), AppSettings.WORLD_HEIGHT - 1.4f*logo.getHeight()); logo.setTextureRegion(Assets.logo, true); EffectCreator.create_SC_BTN(logo, 1.0f, 1.0f, 1.0f, null, false); getStage().addActor(logo); } private void setUpActors() { testActor = new EmptyAbstractActor(500*AppSettings.getWorldSizeRatio(), 400*AppSettings.getWorldSizeRatio(), true); testActor.setPosition( 60 * AppSettings.getWorldPositionXRatio(), 60 * AppSettings.getWorldPositionYRatio()); testActor.setTextureRegion(Assets.congrats_screen, true); getStage().addActor(testActor); } @Override public void setUpMenu() { // // ####################################### TableModel tableMenu = new TableModel(null, 300*AppSettings.getWorldPositionXRatio(), 2*AppSettings.WORLD_HEIGHT/3); tableMenu.setPosition(AppSettings.WORLD_WIDTH + tableMenu.getWidth(), -AppSettings.getWorldPositionYRatio()); tableMenu.addAction(Actions.moveTo(AppSettings.WORLD_WIDTH - tableMenu.getWidth(), 0, 0.5f)); // ####################################### ButtonGame startGameButton = MenuCreator.createCustomGameButton(null, Assets.startgame_button, Assets.startgame_button2); startGameButton.addListener(new ActorGestureListener() { @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { super.touchUp(event, x, y, pointer, button); // getGame().setScreen(new LevelSelectScreen(getGame(), "Game Screen")); } }); // ######################################### ButtonGame highScoresButton = MenuCreator.createCustomGameButton(null, Assets.button_highscore, Assets.button_highscore2); highScoresButton.addListener(new ActorGestureListener() { @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { super.touchUp(event, x, y, pointer, button); // getGame().setScreen(new HighScoresScreen(getGame(), "High Scores Screen")); } }); // ####################################### ButtonGame creditsButton = MenuCreator.createCustomGameButton( null, Assets.button_credits, Assets.button_credits2); creditsButton.addListener(new ActorGestureListener() { @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { super.touchUp(event, x, y, pointer, button); getGame().setScreen(new CreditsScreen(getGame(), "Credits Screen")); } }); // ######################################### final TestActor btnOn = new TestActor(90, 90, true); TextureRegion temp = (GameData.getSoundEnabled())?Assets.button_on:Assets.button_off; btnOn.setTextureRegion(temp, true); btnOn.addListener(new ActorGestureListener() { @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { super.touchUp(event, x, y, pointer, button); // if(GameData.getSoundEnabled()){ btnOn.setTextureRegion(Assets.button_off, true); GameData.setSoundEnabled(false); } else{ btnOn.setTextureRegion(Assets.button_on, true); GameData.setSoundEnabled(true); } } }); // float dipRatioWidth = 1.1f* 174 * AppSettings.getWorldSizeRatio(); float dipRatioHeight = 1.1f* 74 * AppSettings.getWorldSizeRatio(); float padding = 1.0f * AppSettings.getWorldSizeRatio(); // ####################################### tableMenu.add(startGameButton).size(dipRatioWidth, dipRatioHeight).pad(padding); tableMenu.row(); tableMenu.add(highScoresButton).size(dipRatioWidth, dipRatioHeight).pad(padding); tableMenu.row(); tableMenu.add(creditsButton).size(dipRatioWidth, dipRatioHeight).pad(padding); getStage().addActor(tableMenu); } @Override public void render(float delta) { super.render(delta); } @Override public void keyBackPressed() { super.keyBackPressed(); getGame().setScreen(new MainMenuScreen(getGame(), "MainMenu Screen")); } }