/*
* This file is part of VLCJ.
*
* VLCJ is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* VLCJ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with VLCJ. If not, see <http://www.gnu.org/licenses/>.
*
* Copyright 2009-2016 Caprica Software Limited.
*/
package uk.co.caprica.vlcj.test.directaudio;
import java.util.concurrent.Semaphore;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine.Info;
import javax.sound.sampled.SourceDataLine;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import uk.co.caprica.vlcj.component.DirectAudioPlayerComponent;
import uk.co.caprica.vlcj.player.MediaPlayer;
import uk.co.caprica.vlcj.player.directaudio.DirectAudioPlayer;
import uk.co.caprica.vlcj.test.VlcjTest;
import com.sun.jna.Pointer;
/**
* Test showing how to use the direct audio player to play through the JavaSound API.
* <p>
* The native decoded audio samples from vlc are simply played via Javasound.
*/
public class JavaSoundTest extends VlcjTest {
private static final String FORMAT = "S16N";
private static final int RATE = 44100;
private static final int CHANNELS = 2;
private final Logger logger = LoggerFactory.getLogger(JavaSoundTest.class);
private final Semaphore sync = new Semaphore(0);
private final JavaSoundDirectAudioPlayerComponent audioPlayerComponent;
public static void main(String[] args) throws Exception {
if(args.length != 1) {
System.out.println("Specify an MRL");
System.exit(1);
}
new JavaSoundTest().play(args[0]);
System.out.println("Exit normally");
}
public JavaSoundTest() throws Exception {
audioPlayerComponent = new JavaSoundDirectAudioPlayerComponent(FORMAT, RATE, CHANNELS);
}
private void play(String mrl) throws Exception {
audioPlayerComponent.start();
audioPlayerComponent.getMediaPlayer().playMedia(mrl);
try {
sync.acquire(); // Potential race if the media has already finished, but very unlikely, and good enough for a test
}
catch(InterruptedException e) {
e.printStackTrace();
}
audioPlayerComponent.stop();
// audioPlayerComponent.release(true); // FIXME right now this causes a fatal JVM crash just before the JVM terminates, I am not sure why (the other direct audio player example does NOT crash)
System.exit(0); // so instead do this...
}
/**
*
*/
private class JavaSoundDirectAudioPlayerComponent extends DirectAudioPlayerComponent {
private static final int BLOCK_SIZE = 4;
private static final int SAMPLE_BITS = 16; // BLOCK_SIZE * 8 / channels ???
private final AudioFormat audioFormat;
private final Info info;
private final SourceDataLine dataLine;
public JavaSoundDirectAudioPlayerComponent(String format, int rate, int channels) throws Exception {
super(format, rate, channels);
this.audioFormat = new AudioFormat(rate, SAMPLE_BITS, channels, true, false);
this.info = new Info(SourceDataLine.class, audioFormat);
this.dataLine = (SourceDataLine)AudioSystem.getLine(info);
}
private void start() throws Exception {
logger.info("start()");
dataLine.open(audioFormat);
dataLine.start();
}
private void stop() {
logger.info("stop()");
dataLine.close();
}
@Override
public void play(DirectAudioPlayer mediaPlayer, Pointer samples, int sampleCount, long pts) {
// There may be more efficient ways to do this...
int bufferSize = sampleCount * BLOCK_SIZE;
// You could process these samples in some way before playing them...
byte[] data = samples.getByteArray(0, bufferSize);
dataLine.write(data, 0, bufferSize);
}
@Override
public void drain(DirectAudioPlayer mediaPlayer) {
logger.info("drain()");
dataLine.drain();
}
@Override
public void finished(MediaPlayer mediaPlayer) {
logger.info("finished()");
sync.release();
}
}
}