/* * This file is part of VLCJ. * * VLCJ is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * VLCJ is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with VLCJ. If not, see <http://www.gnu.org/licenses/>. * * Copyright 2009-2016 Caprica Software Limited. */ package uk.co.caprica.vlcj.player.embedded; import java.awt.Window; import java.awt.image.BufferedImage; import uk.co.caprica.vlcj.player.MediaPlayer; import uk.co.caprica.vlcj.player.embedded.videosurface.CanvasVideoSurface; /** * Specification for a media player component that is intended to be embedded in a user-interface * component. * <p> * Note that to get mouse and keyboard events delivered via listeners on some platforms (i.e. Windows) * you will likely need to invoke {@link #setEnableMouseInputHandling(boolean)} <em>and</em> * {@link #setEnableKeyInputHandling(boolean)}. */ public interface EmbeddedMediaPlayer extends MediaPlayer { /** * Set the component used to render video. * <p> * Setting the video surface on the native component is actually deferred so the component used * as the video surface need <em>not</em> be visible and fully realised before calling this * method. * <p> * The video surface will not be associated with the native media player until the media is * played. * <p> * It is possible to change the video surface after it has been set, but the change will not * take effect until the media is played. * * @param videoSurface component to render video to */ void setVideoSurface(CanvasVideoSurface videoSurface); /** * Ensure that the video surface has been associated with the native media player. * <p> * Ordinarily when setting the video surface the actual association of the video surface with * the native media player is deferred until the first time media is played. * <p> * This deferring behaviour is usually a good thing because when setting a video surface * component on the native media player the video surface component must be a displayable * component and this is often not the case during the construction and initialisation of the * application. * <p> * Most applications will not need to call this method. * <p> * However, in special circumstances such as associating an embedded media player with a media * list player, media is played through the media list rather than the media player itself so * the deferred association of the video surface would never happen. * <p> * Calling this method ensures that the video surface is properly associated with the native * media player and consequently the video surface component must be visible when this method is * called. */ void attachVideoSurface(); /** * Set a full-screen strategy implementation. * <p> * The preferred way to set a full-screen strategy is via a constructor argument, nevertheless * there are scenarios where it is more convenient to set the full-screen strategy <em>after</em> * creation of the media player (depends how the application UI is created). * <p> * <em>Applications should not change the full-screen strategy implementation after initialisation * of the media player. Doing so makes no practical sense and the resultant behaviour is * undefined.</em> * * @param fullScreenStrategy full-screen strategy */ void setFullScreenStrategy(FullScreenStrategy fullScreenStrategy); /** * Toggle whether the video display is in full-screen or not. * <p> * Setting the display into or out of full-screen mode is delegate to the * {@link FullScreenStrategy} that was used when the media player was created. */ void toggleFullScreen(); /** * Set full-screen mode. * <p> * Setting the display into or out of full-screen mode is delegate to the * {@link FullScreenStrategy} that was used when the media player was created. * * @param fullScreen true for full-screen, otherwise false */ void setFullScreen(boolean fullScreen); /** * Check whether the full-screen mode is currently active or not. * <p> * Testing whether or not the display is in full-screen mode is delegate to the * {@link FullScreenStrategy} that was used when the media player was created. * * @return true if full-screen is active, otherwise false */ boolean isFullScreen(); /** * Get the contents of the video surface component. * <p> * The implementation is expected to use the AWT Robot class to capture the contents of the * video surface component (there is no other way). * <p> * The size of the returned image will match the current size of the video surface. * <p> * <strong>Since this implementation will use the AWT Robot class to make a screen capture, care * must be taken when invoking this method to ensure that nothing else is overlaying the video * surface!</strong> * * @return current contents of the video surface */ BufferedImage getVideoSurfaceContents(); /** * Get the overlay component. * * @return overlay component, may be <code>null</code> */ Window getOverlay(); /** * Set a new overlay component. * <p> * The existing overlay if there is one will be disabled. * <p> * The new overlay will <strong>not</strong> automatically be enabled. * <p> * The overlay should be a sub-class of <code>Window</code> or <code>JWindow</code>. If your * overlay contains dynamically updated content such as a timer or animated graphics, then you * should use <code>JWindow</code> so that your updates will be double-buffered and there will * be no tearing or flickering when you paint the overlay. If you do this, you must take care to * erase the overlay background before you paint it. * <p> * <strong>When the overlay is no longer needed it is your responsibility to {@link Window#dispose()} * it - if you do not do this you may leak resources. If you set multiple different overlays you * must remember to dispose the old overlay.</strong> * <p> * It is recommended to set the overlay once as early as possible in your application. * * @param overlay overlay component, may be <code>null</code> */ void setOverlay(Window overlay); /** * Enable/disable the overlay component if there is one. * * @param enable whether to enable the overlay or disable it */ void enableOverlay(boolean enable); /** * Check whether or not there is an overlay component currently enabled. * * @return true if there is an overlay enabled, otherwise false */ boolean overlayEnabled(); /** * Set whether or not to enable native media player mouse input handling. * <p> * It may be necessary on some platforms to invoke this method with a <code>false</code> parameter * value for Java mouse and keyboard listeners to work. * <p> * Note that clicking the video surface on certain platforms is not guaranteed to capture mouse * events - it may be necessary to respond to a mouse pressed event on the video surface and * explicitly request the input focus to the video surface. * * @param enable <code>true</code> to enable, <code>false</code> to disable */ void setEnableMouseInputHandling(boolean enable); /** * Set whether or not to enable native media player keyboard input handling. * <p> * It may be necessary on some platforms to invoke this method with a <code>false</code> parameter * value for Java mouse and keyboard listeners to work. * * @param enable <code>true</code> to enable, <code>false</code> to disable */ void setEnableKeyInputHandling(boolean enable); }