package StevensLevel.parts; import StevensLevel.State; import screens.BeginScreen; /** * * @author Tristan Goffman(tgoffman@gmail.com) Aug 10, 2011 */ public class BeginningPart extends ExperimentPart<BeginScreen> { @Override public Class<BeginScreen> getScreenClass() { return BeginScreen.class; } @Override public void run(){ super.run(); setState(State.WAITING); //Beginning screen will always be in waiting state } }