package StevensLevel.parts;
import StevensLevel.State;
import screens.BeginScreen;
/**
*
* @author Tristan Goffman(tgoffman@gmail.com) Aug 10, 2011
*/
public class BeginningPart extends ExperimentPart<BeginScreen> {
@Override
public Class<BeginScreen> getScreenClass() {
return BeginScreen.class;
}
@Override
public void run(){
super.run();
setState(State.WAITING); //Beginning screen will always be in waiting state
}
}