/* * This file is part of Rectball * Copyright (C) 2015 Dani Rodríguez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package es.danirod.rectball.desktop; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.PixmapIO; import com.badlogic.gdx.utils.SharedLibraryLoader; import es.danirod.rectball.platform.Sharing; import javax.swing.*; import java.awt.*; /** * Desktop implementation for the sharing services. This implementation is more * lightweight than the Android version because desktop doesn't have as much * sharing functionality than Android. * * @author danirod * @since 0.4.0 */ public class DesktopSharing implements Sharing { @Override public void shareScreenshot(Pixmap pixmap) { Gdx.app.debug("SharingServices", "Requesting the user for location..."); FileHandle output = requestSave(); if (output != null) { Gdx.app.debug("SharingServices", "Saving screenshot to " + output.path() + "..."); // FIXME: What about Exception handling, my darling? PixmapIO.writePNG(output, pixmap); } } @Override public void shareGameOverScreenshot(Pixmap pixmap, int score, int time) { shareScreenshot(pixmap); } /** * Present a save dialog to the user and get the associated FileHandle. * This method will block the execution of the application. When the * user finally selects a file, it will be converted to a FileHandle * and returned to the user. If the user cancels the dialog this method * will return null. * @return the FileHandle where the user wants to save or null */ private FileHandle requestSave() { String location = null; // Use a JFileChooser on Linux and on Windows. Apparently, Apple's // Java integration recommendations suggest using old AWT FileDialog // because of the better integration with the rest of the system. if (SharedLibraryLoader.isMac) { FileDialog dialog = new FileDialog((Frame) null, "Save screenshot to", FileDialog.SAVE); dialog.setMultipleMode(false); dialog.setVisible(true); if (dialog.getFile() != null) { location = dialog.getDirectory() + dialog.getFile(); } dialog.dispose(); } else { JFileChooser chooser = new JFileChooser(); chooser.setDialogTitle("Save screenshot to"); int status = chooser.showSaveDialog(null); if (status == JFileChooser.APPROVE_OPTION) { location = chooser.getSelectedFile().getAbsolutePath(); } } return location != null ? Gdx.files.absolute(location) : null; } }