/* * This file is part of Rectball * Copyright (C) 2015 Dani Rodríguez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package es.danirod.rectball.screens; import com.badlogic.gdx.scenes.scene2d.ui.*; import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle; import com.badlogic.gdx.utils.Align; import es.danirod.rectball.RectballGame; import es.danirod.rectball.scene2d.listeners.ScreenPopper; import es.danirod.rectball.scene2d.ui.StatsTable; /** * Statistics screen. */ public class StatisticsScreen extends AbstractScreen { private StatsTable statsTable = null; private ScrollPane pane = null; private TextButton backButton = null; public StatisticsScreen(RectballGame game) { super(game); } @Override public void setUpInterface(Table table) { if (statsTable == null) { LabelStyle bold = game.getSkin().get("bold", LabelStyle.class); LabelStyle normal = game.getSkin().get("small", LabelStyle.class); statsTable = new StatsTable(game, bold, normal); } if (pane == null) { pane = new ScrollPane(statsTable, game.getSkin()); pane.setFadeScrollBars(false); } if (backButton == null) { backButton = new TextButton(game.getLocale().get("core.back"), game.getSkin()); backButton.addListener(new ScreenPopper(game)); } table.add(pane).align(Align.topLeft).expand().fill().row(); table.add(backButton).fillX().expandY().height(80).padTop(20).align(Align.bottom).row(); } @Override public int getID() { return Screens.STATISTICS; } @Override public void dispose() { statsTable = null; pane = null; backButton = null; } }