/* * This file is part of Rectball. * Copyright (C) 2015 Dani Rodríguez. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package es.danirod.rectball; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.math.MathUtils; public class SoundPlayer { private final RectballGame game; public SoundPlayer(RectballGame game) { this.game = game; } public void playSound(SoundCode code) { if (!game.getPlatform().preferences().getBoolean("sound", true)) { return; } Sound sound = game.manager.get(code.internalPath, Sound.class); float randomPitch = MathUtils.random(0.7f, 1.3f); sound.play(0.7f, randomPitch, 0); } public enum SoundCode { GAME_OVER("sound/game_over.ogg"), SELECT("sound/select.ogg"), UNSELECT("sound/unselect.ogg"), SUCCESS("sound/success.ogg"), FAIL("sound/fail.ogg"), PERFECT("sound/perfect.ogg"); final String internalPath; SoundCode(String path) { internalPath = path; } } }