/*******************************************************************************
* Copyright 2012-present Pixate, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.pixate.freestyle.cg.shadow;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuff.Mode;
import com.pixate.freestyle.util.Size;
// TODO very incomplete implementation.
public class PXShadow implements PXShadowPaint {
@SuppressWarnings("unused")
private PorterDuff.Mode blendMode;
private boolean inset;
private float horizontalOffset;
private float verticalOffset;
private float blurDistance;
private float spreadDistance;
private int color = Integer.MIN_VALUE;
public PXShadow() {
blendMode = Mode.SRC_OVER;
}
// Overrides
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
if (inset) {
sb.append("inset ");
}
sb.append(String.format("%f ", horizontalOffset));
sb.append(String.format("%f ", verticalOffset));
sb.append(String.format("%f ", blurDistance));
sb.append(String.format("%f ", spreadDistance));
sb.append("rgb(");
sb.append(Color.red(color));
sb.append(",");
sb.append(Color.green(color));
sb.append(",");
sb.append(Color.blue(color));
sb.append(")");
return sb.toString();
}
public void applyOutsetToPath(Path path, Canvas context) {
if (!inset) {
@SuppressWarnings("unused")
Size offset = new Size(horizontalOffset, verticalOffset);
if (color != Integer.MIN_VALUE) {
// TODO - Obj-C:
// CGContextSetShadowWithColor(context, offset, _blurDistance,
// _color.CGColor);
} else {
// TODO - Obj-C:
// CGContextSetShadow(context, offset, _blurDistance);
}
// TODO - Obj-C:
// CGContextAddPath(context, path);
// // set blending mode
// CGContextSetBlendMode(context, self.blendMode);
// CGContextFillPath(context);
}
}
public void applyInsetToPath(Path path, Canvas context) {
if (inset) {
// TODO see Obj-C
}
}
// Getters
public boolean isInset() {
return inset;
}
public int getColor() {
return color;
}
public float getHorizontalOffset() {
return horizontalOffset;
}
public float getVerticalOffset() {
return verticalOffset;
}
// Setters
public void setIsInset(boolean inset) {
this.inset = inset;
}
public void setHorizontalOffset(float value) {
horizontalOffset = value;
}
public void setVerticalOffset(float value) {
verticalOffset = value;
}
public void setColor(int value) {
color = value;
}
public void setSpreadDistance(float value) {
spreadDistance = value;
}
public void setBlurDistance(float value) {
blurDistance = value;
}
}