/*******************************************************************************
* Copyright 2012-present Pixate, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
/**
* Copyright (c) 2012 Pixate, Inc. All rights reserved.
*/
package com.pixate.freestyle.cg.math;
import java.text.MessageFormat;
import android.graphics.PointF;
public class PXVector {
protected float x;
protected float y;
public PXVector() {
}
public PXVector(float x, float y) {
this.x = x;
this.y = y;
}
public static PXVector vectorWithStartPoint(PointF p1, PointF p2) {
return new PXVector(p2.x - p1.x, p2.y - p1.y);
}
public float getX() {
return x;
}
public float getY() {
return y;
}
public float angle() {
double result = Math.atan2(y, x);
return (result >= 0) ? (float) result : (float) (result + 2 * Math.PI);
}
public float length() {
return (float) Math.sqrt(magnitude());
}
public float magnitude() {
return x * x + y * y;
}
public PXVector perp() {
return new PXVector(-y, x);
}
public PXVector unit() {
return divide(length());
}
public float angleBetweenVector(PXVector that) {
// float cosTheta = dot:that / (self.magnitude * that.magnitude);
// return acosf(cosTheta);
return (float) (Math.atan2(that.y, that.x) - Math.atan2(this.y, this.x));
}
public float dot(PXVector that) {
return this.x * that.x + this.y * that.y;
}
public float cross(PXVector that) {
return this.x * that.y - this.y * that.x;
}
public PXVector add(PXVector that) {
return new PXVector(this.x + that.x, this.y + that.y);
}
public PXVector subtract(PXVector that) {
return new PXVector(this.x - that.x, this.y - that.y);
}
public PXVector divide(float scalar) {
return new PXVector(this.x / scalar, this.y / scalar);
}
public PXVector multiply(float scalar) {
return new PXVector(this.x * scalar, this.y * scalar);
}
public PXVector perpendicular(PXVector that) {
return subtract(projectOnto(that));
}
public PXVector projectOnto(PXVector that) {
float percent = dot(that) / that.magnitude();
return that.multiply(percent);
}
@Override
public String toString() {
return MessageFormat.format("Vector(x={0},y={1})", x, y);
}
}