/* * (c) Copyright 2010-2011 AgileBirds * * This file is part of OpenFlexo. * * OpenFlexo is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenFlexo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenFlexo. If not, see <http://www.gnu.org/licenses/>. * */ package org.openflexo.fge.geom; public class FGERegularPolygon extends FGEPolygon { private int npoints; private double startAngle = 90; // in degree public double x, y; public double width, height; // ******************************************************************************* // * Constructor * // ******************************************************************************* public FGERegularPolygon(double aX, double aY, double aWidth, double aHeight, Filling filling, int pointsNb) { super(filling); this.x = aX; this.y = aY; this.width = aWidth; this.height = aHeight; if (pointsNb < 3) { throw new IllegalArgumentException("Cannot build regular polygon with less then 3 points (" + pointsNb + ")"); } npoints = pointsNb; updatePoints(); } public FGERegularPolygon(double aX, double aY, double aWidth, double aHeight, Filling filling, int pointsNb, double startAngle) { this(aX, aY, aWidth, aHeight, filling, pointsNb); setStartAngle(startAngle); } private void updatePoints() { clearPoints(); for (int i = 0; i < npoints; i++) { double angle = i * 2 * Math.PI / npoints - startAngle * Math.PI / 180; addToPoints(new FGEPoint(Math.cos(angle) * width / 2 + x + width / 2, Math.sin(angle) * height / 2 + y + height / 2)); } } public int getNPoints() { return npoints; } public void setNPoints(int pointsNb) { if (pointsNb < 3) { pointsNb = 3; } npoints = pointsNb; updatePoints(); } public double getStartAngle() { return startAngle; } public void setStartAngle(double anAngle) { startAngle = anAngle; updatePoints(); } }