/*
* -----------------------------------------------------------------------
* Copyright 2012 - Alistair Rutherford - www.netthreads.co.uk
* -----------------------------------------------------------------------
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.netthreads.libgdx.sprite;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
/**
* Static sprite is texture encapsulated by Actor. It cannot be scaled or
* rotated.
*
*/
public class StaticSprite extends Actor
{
private TextureRegion textureRegion;
/**
* Create sprite.
*
* @param texture
* The animation texture.
*/
public StaticSprite(TextureRegion textureRegion)
{
this.textureRegion = textureRegion;
// Set the sprite width and height.
setWidth(textureRegion.getRegionWidth());
setHeight(textureRegion.getRegionHeight());
}
@Override
public void draw(Batch batch, float parentAlpha)
{
batch.draw(textureRegion, getX(), getY());
}
@Override
public Actor hit(float x, float y, boolean touchable)
{
return x > 0 && x < getWidth() && y > 0 && y < getHeight() ? this : null;
}
}