/* * ----------------------------------------------------------------------- * Copyright 2012 - Alistair Rutherford - www.netthreads.co.uk * ----------------------------------------------------------------------- * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ package com.netthreads.libgdx.sprite; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Actor; /** * Static sprite is texture encapsulated by Actor. It cannot be scaled or * rotated. * */ public class StaticSprite extends Actor { private TextureRegion textureRegion; /** * Create sprite. * * @param texture * The animation texture. */ public StaticSprite(TextureRegion textureRegion) { this.textureRegion = textureRegion; // Set the sprite width and height. setWidth(textureRegion.getRegionWidth()); setHeight(textureRegion.getRegionHeight()); } @Override public void draw(Batch batch, float parentAlpha) { batch.draw(textureRegion, getX(), getY()); } @Override public Actor hit(float x, float y, boolean touchable) { return x > 0 && x < getWidth() && y > 0 && y < getHeight() ? this : null; } }