/*
* -----------------------------------------------------------------------
* Copyright 2012 - Alistair Rutherford - www.netthreads.co.uk
* -----------------------------------------------------------------------
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package com.netthreads.libgdx.event;
import com.badlogic.gdx.scenes.scene2d.Actor;
/**
* Base event type.
*
*/
public class ActorEvent implements Comparable<ActorEvent>
{
public static final int HIGH_PRIORITY = 1;
public static final int DEFAULT_PRIORITY = -1;
private int id;
private long time;
private long priority;
private Actor actor;
/**
* Populate event with default priority.
*
* @param id
* @param node
* @param time
*/
public void populate(int id, Actor node, long time)
{
// When no priority is specified we adopt the time-stamp.
populate(id, node, time, time);
}
/**
* Populate data event from system event.
*
* @param id
* Event id.
* @param node
* Associated event actor.
* @param time
* Event time.
*/
public void populate(int id, Actor node, long time, long priority)
{
// Copy fields.
this.id = id;
this.actor = node;
this.time = time;
if (priority == DEFAULT_PRIORITY)
{
this.priority = time;
}
else
{
this.priority = priority;
}
}
/**
* Get event id.
*
* @return The id.
*/
public int getId()
{
return id;
}
/**
* Get actor.
*
* @return The Actor.
*/
public Actor getActor()
{
return actor;
}
/**
* Get timestamp.
*
* @return
*/
public long getTime()
{
return time;
}
/**
* Return priority value.
*
* @return The value.
*/
public long getPriority()
{
return priority;
}
/**
* Set priority.
*
* @param priority
*/
public void setPriority(int priority)
{
this.priority = priority;
}
/**
* Implements comparison.
*
* The lower the priority value the higher the
*/
@Override
public int compareTo(ActorEvent o)
{
if (priority < o.getPriority())
{
return -1;
}
else if (priority > o.getPriority())
{
return 1;
}
return 0;
}
}