/* * SimpleGLCanvas.java * * Created on 30. Juli 2008, 16:18 */ package org.yourorghere; import com.sun.opengl.util.Animator; import java.awt.Dimension; import java.awt.EventQueue; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.util.logging.Level; import java.util.logging.Logger; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import javax.swing.GroupLayout; import javax.swing.GroupLayout.Alignment; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPopupMenu; import javax.swing.LayoutStyle.ComponentPlacement; import javax.swing.UIManager; import javax.swing.WindowConstants; /** * * @author cylab * @author mbien */ public class SimpleGLCanvas extends JFrame { static { // When using a GLCanvas, we have to set the Popup-Menues to be HeavyWeight, // so they display properly on top of the GLCanvas JPopupMenu.setDefaultLightWeightPopupEnabled(false); } private Animator animator; /** Creates new form MainFrame */ public SimpleGLCanvas() { initComponents(); setTitle("Simple JOGL Application"); canvas.addGLEventListener(new GLRenderer()); animator = new Animator(canvas); // This is a workaround for the GLCanvas not adjusting its size, when the frame is resized. canvas.setMinimumSize(new Dimension()); this.addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { // Run this on another thread than the AWT event queue to // make sure the call to Animator.stop() completes before // exiting new Thread(new Runnable() { public void run() { animator.stop(); System.exit(0); } }).start(); } }); } @Override public void setVisible(boolean show){ if(!show) animator.stop(); super.setVisible(show); if(!show) animator.start(); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code">//GEN-BEGIN:initComponents private void initComponents() { JLabel label = new JLabel(); canvas = new GLCanvas(createGLCapabilites()); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); label.setText("Below you see a GLCanvas"); GroupLayout layout = new GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addContainerGap() .addGroup(layout.createParallelGroup(Alignment.LEADING) .addComponent(canvas, GroupLayout.DEFAULT_SIZE, 380, Short.MAX_VALUE) .addComponent(label)) .addContainerGap()) ); layout.setVerticalGroup( layout.createParallelGroup(Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addContainerGap() .addComponent(label) .addPreferredGap(ComponentPlacement.RELATED) .addComponent(canvas, GroupLayout.DEFAULT_SIZE, 255, Short.MAX_VALUE) .addContainerGap()) ); pack(); }// </editor-fold>//GEN-END:initComponents /** * Called from within initComponents(). * hint: to customize the generated code choose 'Customize Code' in the contextmenu * of the selected UI Component you wish to cutomize in design mode. * @return Returns customized GLCapabilities. */ private GLCapabilities createGLCapabilites() { GLProfile profile = GLProfile.get(GLProfile.GL2); GLCapabilities capabilities = new GLCapabilities(profile); capabilities.setHardwareAccelerated(true); // try to enable 2x anti aliasing - should be supported on most hardware capabilities.setNumSamples(2); capabilities.setSampleBuffers(true); return capabilities; } /** * @param args the command line arguments */ public static void main(String args[]) { // Run this in the AWT event thread to prevent deadlocks and race conditions EventQueue.invokeLater(new Runnable() { public void run() { // switch to system l&f for native font rendering etc. try{ UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); }catch(Exception ex) { Logger.getLogger(getClass().getName()).log(Level.INFO, "can not enable system look and feel", ex); } SimpleGLCanvas frame = new SimpleGLCanvas(); frame.setVisible(true); } }); } // Variables declaration - do not modify//GEN-BEGIN:variables private GLCanvas canvas; // End of variables declaration//GEN-END:variables }