/* * GLSLCompiler.java * * Created on 25.07.2007, 19:58:53 * */ package net.java.nboglpack.glslcompiler; import org.openide.loaders.DataObject; /** * Service for GLSL shader handling. * @author Michael Bien */ public interface GLSLCompilerService { /** * Compiles the shader and checks for compilation errors. Annotations are * automatically placed if errors accure.<p> * * This is a fire and forget method. The OpenGL shader object will be immediately * removed after compilation, successfull or not. * * @return Returns true if shader compilation succeeds. * @param daos The DataObjects containing the shader sources * @param printOut if true, prints compiler messages to output window */ public boolean compileShader(DataObject[] daos, boolean printOut); /** * Compiles and links the shaders and checks for errors. Annotations are * automatically placed if errors accure.<p> * * This is a fire and forget method. The OpenGL shader object will be immediately * removed after compilation, successfull or not. * * @return Returns true if shader program was successfully compiled and linked. * @param daos The DataObjects containing the shader sources * @param printOut if true, prints compiler messages to output window */ public boolean compileAndLinkProgram(DataObject[] daos, boolean printOut); }