package net.mostlyoriginal.ns2d;
import org.robovm.cocoatouch.foundation.NSAutoreleasePool;
import org.robovm.cocoatouch.uikit.UIApplication;
import com.badlogic.gdx.backends.iosrobovm.IOSApplication;
import com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration;
import net.mostlyoriginal.ns2d.NsGame;
public class IOSLauncher extends IOSApplication.Delegate {
class InnerClass {
}
@Override
protected IOSApplication createApplication() {
IOSApplicationConfiguration config = new IOSApplicationConfiguration();
return new IOSApplication(new NsGame(), config);
}
public static void main(String[] argv) {
NSAutoreleasePool pool = new NSAutoreleasePool();
UIApplication.main(argv, null, IOSLauncher.class);
pool.drain();
}
}