package net.mostlyoriginal.ns2d.system.passive;
import com.artemis.systems.VoidEntitySystem;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
/**
* @author Daan van Yperen
*/
public class CameraSystem extends VoidEntitySystem {
public final OrthographicCamera camera;
public final OrthographicCamera guiCamera;
private static final float ZOOM = 0.5f;
public CameraSystem() {
camera = new OrthographicCamera(Gdx.graphics.getWidth() * ZOOM, Gdx.graphics.getHeight() * ZOOM);
camera.setToOrtho(false, Gdx.graphics.getWidth() * ZOOM, Gdx.graphics.getHeight() * ZOOM);
camera.update();
guiCamera = new OrthographicCamera(Gdx.graphics.getWidth() * ZOOM, Gdx.graphics.getHeight() * ZOOM);
guiCamera.setToOrtho(false, Gdx.graphics.getWidth() * ZOOM, Gdx.graphics.getHeight() * ZOOM);
guiCamera.update();
}
@Override
protected void processSystem() {
}
}