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package j2meDemo.renderkit;
import javax.faces.application.FacesMessage;
import javax.faces.component.UIComponent;
import javax.faces.component.UIInput;
import javax.faces.component.ValueHolder;
import javax.faces.context.FacesContext;
import javax.faces.context.ResponseWriter;
import javax.faces.render.Renderer;
import java.io.IOException;
import java.util.Map;
import j2meDemo.model.GameBoard;
/**
* This renderer generates a "string" representaton of
* game board positions (encode).
* When decoding, the renderer reconfigures the board size
* (if necessary) and sets current coordinates from client.
*/
public class GameBoardRenderer extends Renderer {
/**
* Examine the "cells" on the game board and produce a string
* indicating what cells have been visited (marked) by either player.
* Each row in the string is seperated by "+". For example, a
* standard tic tac toe board would be rendered as:
* 000+010+200 (1-player1 2-player2).
* The client device can easily parse this information to
* graphically represent it.
*/
public void encodeBegin(FacesContext context, UIComponent component)
throws IOException {
ResponseWriter writer = context.getResponseWriter();
String id = component.getId();
Object value = ((ValueHolder) component).getValue();
GameBoard board = (GameBoard) value;
writer.write(id + "=");
// go through all cells and write their values to the
// response stream.
for (int i = 0; i < board.getRows(); i++) {
if (i > 0) {
writer.write("+");
}
for (int j = 0; j < board.getColumns(); j++) {
int cellValue = board.getCellValue(i, j);
boolean visited = false;
if (((cellValue & GameBoard.CLIENT_PLAYER) != 0) ||
((cellValue & GameBoard.SERVER_PLAYER) != 0)) {
visited = true;
}
if (visited) {
writer.write('0' + cellValue);
} else {
writer.write('0');
}
}
}
}
/**
* Reconfigure the size of the game board (if necessary),
* and record current coordinates coming from the client
* device.
*/
public void decode(FacesContext context, UIComponent component) {
if (context == null || component == null) {
return;
}
UIInput input = (UIInput) component;
String id = input.getId();
Object value = input.getValue();
GameBoard board = (GameBoard) value;
input.setValue(value);
Map parameters = context.getExternalContext().getRequestParameterMap();
String boardSize = (String) parameters.get("boardsize");
if (boardSize != null) {
int size = new Integer(boardSize).intValue();
if (board.getRows() != size) {
board.setRows(new Integer(boardSize).intValue());
board.setColumns(new Integer(boardSize).intValue());
board.initialize();
}
}
String coords = (String) parameters.get(id);
if (coords == null) {
return;
}
try {
board.setCurrent(coords);
} catch (Exception ex) {
input.setValid(false);
context.addMessage(id, new FacesMessage(FacesMessage.SEVERITY_ERROR,
"Invalid position",
"The position that you specified is invalid"));
}
}
}