/*
* TeleStax, Open Source Cloud Communications
* Copyright 2011-2016, Telestax Inc and individual contributors
* by the @authors tag.
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.restcomm.media.control.mgcp.pkg.au.pc;
import org.squirrelframework.foundation.fsm.StateMachine;
/**
* @author Henrique Rosa (henrique.rosa@telestax.com)
*
*/
public interface PlayCollectFsm extends StateMachine<PlayCollectFsm, PlayCollectState, PlayCollectEvent, PlayCollectContext> {
void enterPlayCollect(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void exitPlayCollect(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterLoadingPlaylist(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void exitLoadingPlaylist(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterPrompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void onPrompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void exitPrompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterReprompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void onReprompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void exitReprompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterNoDigitsReprompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void onNoDigitsReprompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void exitNoDigitsReprompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterPrompted(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterCollecting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void onCollecting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void exitCollecting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterEvaluating(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void exitEvaluating(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterCanceled(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void exitCanceled(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterSucceeding(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void exitSucceeding(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterPlayingSuccess(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void onPlayingSuccess(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void exitPlayingSuccess(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterSucceeded(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterFailing(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void exitFailing(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterPlayingFailure(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void onPlayingFailure(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void exitPlayingFailure(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
void enterFailed(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context);
}