package main.dk.qpqp.items.weapons; import main.dk.qpqp.events.PlayerShootEvent; import main.dk.qpqp.items.CustomItemStack; import main.dk.qpqp.items.ItemList; import main.dk.qpqp.items.weapons.Weapons.ShootType; import org.bukkit.Bukkit; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; /** * This is the basic structure of all weapons * @author Viktor * */ public abstract class Weapon extends CustomItemStack { public Weapon(ItemStack itemStack, ItemList itemList, ShootType shootType) { super(itemStack, itemList); this.shootType = shootType; this.itemList = itemList; } ItemList itemList = null; ShootType shootType = null; public void shoot(Player player){ Weapons.spawnProjectile(player, 0.01, 3, getItemList()); callShootEvent(player, itemList); } private void callShootEvent(Player player, ItemList weapon){ Bukkit.getServer().getPluginManager().callEvent(new PlayerShootEvent(player, weapon)); } }