package main.dk.qpqp.items.weapons; import main.dk.qpqp.items.ItemList; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; public class BulletInfo { private Entity entity; private Player owner; private ItemList weapon; public BulletInfo(Entity entity, Player owner, ItemList weapon){ this.entity = entity; this.owner = owner; this.weapon = weapon; } public ItemList getWeapon() { return weapon; } public Entity getEntity() { return entity; } public void setEntity(Entity entity) { this.entity = entity; } public Player getOwner() { return owner; } public void setOwner(Player owner) { this.owner = owner; } }