package main.dk.qpqp.items.weapons;
import main.dk.qpqp.items.ItemList;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
public class BulletInfo {
private Entity entity;
private Player owner;
private ItemList weapon;
public BulletInfo(Entity entity, Player owner, ItemList weapon){
this.entity = entity;
this.owner = owner;
this.weapon = weapon;
}
public ItemList getWeapon() {
return weapon;
}
public Entity getEntity() {
return entity;
}
public void setEntity(Entity entity) {
this.entity = entity;
}
public Player getOwner() {
return owner;
}
public void setOwner(Player owner) {
this.owner = owner;
}
}