/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.mahout.h2obindings.ops; import org.apache.mahout.math.Vector; import org.apache.mahout.h2obindings.drm.H2OBCast; import org.apache.mahout.h2obindings.drm.H2ODrm; import water.MRTask; import water.fvec.Frame; import water.fvec.Vec; import water.fvec.Chunk; import water.fvec.NewChunk; /** * Calculate Ax (where x is an in-core Vector) */ public class Ax { /** * Perform Ax operation with a DRM and an in-core Vector to create a new DRM. * * @param drmA DRM representing matrix A. * @param x in-core Mahout Vector. * @return new DRM containing Ax. */ public static H2ODrm exec(H2ODrm drmA, Vector x) { Frame A = drmA.frame; Vec keys = drmA.keys; final H2OBCast<Vector> bx = new H2OBCast<Vector>(x); // Ax is written into nc (single element, not array) with an MRTask on A, // and therefore will be similarly partitioned as A. // // x.size() == A.numCols() == chks.length Frame Ax = new MRTask() { public void map(Chunk chks[], NewChunk nc) { int chunkSize = chks[0].len(); Vector x = bx.value(); for (int r = 0; r < chunkSize; r++) { double v = 0; for (int c = 0; c < chks.length; c++) { v += (chks[c].atd(r) * x.getQuick(c)); } nc.addNum(v); } } }.doAll(1, A).outputFrame(null, null); // Carry forward labels of A blindly into ABt return new H2ODrm(Ax, keys); } }