package net.kennux.cubicworld.voxel; import com.badlogic.gdx.math.Vector3; /** * Gets returned by a raycast. Holds information about the hit. * * @author KennuX * */ public class RaycastHit { /** * The position of the hit voxel. Global blockspace. */ public Vector3 hitVoxelPosition; public VoxelData hitVoxelData; /** * Returns the face hit by the ray. face is not transformed (transformed * means it does not consider rotation). */ public VoxelFace hitFace; }