package net.kennux.cubicworld.input; import net.kennux.cubicworld.CubicWorldGame; /** * <pre> * This interface gets used for defining keyboard input actions. * Register your controls to the InputManager by implementing an anonymous class which implements this interface. * </pre> * * @author KennuX * */ public interface IKeyInputHandler { /** * Gets called when the key was pressed. */ public void keyPressed(CubicWorldGame cubicWorld); /** * Gets called in the frame when the key got released ONCE. */ public void keyReleased(CubicWorldGame cubicWorld); }