/* * * This file is part of the iText (R) project. Copyright (c) 1998-2017 iText Group NV * Authors: Bruno Lowagie, Eugene Markovskyi, et al. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License version 3 * as published by the Free Software Foundation with the addition of the * following permission added to Section 15 as permitted in Section 7(a): * FOR ANY PART OF THE COVERED WORK IN WHICH THE COPYRIGHT IS OWNED BY * ITEXT GROUP. ITEXT GROUP DISCLAIMS THE WARRANTY OF NON INFRINGEMENT * OF THIRD PARTY RIGHTS * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public License * along with this program; if not, see http://www.gnu.org/licenses or write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA, 02110-1301 USA, or download the license from the following URL: * http://itextpdf.com/terms-of-use/ * * The interactive user interfaces in modified source and object code versions * of this program must display Appropriate Legal Notices, as required under * Section 5 of the GNU Affero General Public License. * * In accordance with Section 7(b) of the GNU Affero General Public License, * a covered work must retain the producer line in every PDF that is created * or manipulated using iText. * * You can be released from the requirements of the license by purchasing * a commercial license. Buying such a license is mandatory as soon as you * develop commercial activities involving the iText software without * disclosing the source code of your own applications. * These activities include: offering paid services to customers as an ASP, * serving PDFs on the fly in a web application, shipping iText with a closed * source product. * * For more information, please contact iText Software Corp. at this * address: sales@itextpdf.com */ package com.itextpdf.text; import com.itextpdf.text.pdf.draw.DrawInterface; public class TabStop { public static TabStop newInstance(float currentPosition, float tabInterval) { currentPosition = (float)Math.round(currentPosition * 1000) / 1000; tabInterval = (float)Math.round(tabInterval * 1000) / 1000; TabStop tabStop = new TabStop(currentPosition + tabInterval - currentPosition % tabInterval); return tabStop; } public enum Alignment { LEFT, RIGHT, CENTER, ANCHOR } protected float position; protected Alignment alignment = Alignment.LEFT; protected DrawInterface leader; protected char anchorChar = '.'; public TabStop(float position) { this(position, Alignment.LEFT); } public TabStop(float position, DrawInterface leader) { this(position, leader, Alignment.LEFT); } public TabStop(float position, Alignment alignment) { this(position, null, alignment); } public TabStop(float position, Alignment alignment, char anchorChar) { this(position, null, alignment, anchorChar); } public TabStop(float position, DrawInterface leader, Alignment alignment) { this(position, leader, alignment, '.'); } public TabStop(float position, DrawInterface leader, Alignment alignment, char anchorChar) { this.position = position; this.leader = leader; this.alignment = alignment; this.anchorChar = anchorChar; } public TabStop(TabStop tabStop) { this(tabStop.getPosition(), tabStop.getLeader(), tabStop.getAlignment(), tabStop.getAnchorChar()); } public float getPosition() { return position; } public void setPosition(float position) { this.position = position; } public Alignment getAlignment() { return alignment; } public void setAlignment(Alignment alignment) { this.alignment = alignment; } public DrawInterface getLeader() { return leader; } public void setLeader(DrawInterface leader) { this.leader = leader; } public char getAnchorChar() { return anchorChar; } public void setAnchorChar(char anchorChar) { this.anchorChar = anchorChar; } public float getPosition(float tabPosition, float currentPosition, float anchorPosition) { float newPosition = position; float textWidth = currentPosition - tabPosition; switch (alignment) { case RIGHT: if (tabPosition + textWidth < position) { newPosition = position - textWidth; } else { newPosition = tabPosition; } break; case CENTER: if (tabPosition + textWidth / 2f < position) { newPosition = position - textWidth / 2f; } else { newPosition = tabPosition; } break; case ANCHOR: if (!Float.isNaN(anchorPosition)) { if (anchorPosition < position) { newPosition = position - (anchorPosition - tabPosition); } else { newPosition = tabPosition; } } else { if (tabPosition + textWidth < position) { newPosition = position - textWidth; } else { newPosition = tabPosition; } } break; } return newPosition; } }