package com.akjava.gwt.threejsexamples.client.examples.animation.skinning; import com.akjava.gwt.lib.client.LogUtils; import com.akjava.gwt.stats.client.Stats; import com.akjava.gwt.three.client.gwt.GWTParamUtils; import com.akjava.gwt.three.client.gwt.boneanimation.AnimationData; import com.akjava.gwt.three.client.gwt.boneanimation.AnimationHierarchyItem; import com.akjava.gwt.three.client.gwt.boneanimation.AnimationKey; import com.akjava.gwt.three.client.gwt.core.BoundingBox; import com.akjava.gwt.three.client.java.ui.example.AbstractExample; import com.akjava.gwt.three.client.java.utils.GWTThreeUtils; import com.akjava.gwt.three.client.js.THREE; import com.akjava.gwt.three.client.js.animation.AnimationClip; import com.akjava.gwt.three.client.js.animation.AnimationMixer; import com.akjava.gwt.three.client.js.cameras.PerspectiveCamera; import com.akjava.gwt.three.client.js.core.BufferGeometry; import com.akjava.gwt.three.client.js.core.Clock; import com.akjava.gwt.three.client.js.core.Geometry; import com.akjava.gwt.three.client.js.extras.helpers.SkeletonHelper; import com.akjava.gwt.three.client.js.lights.DirectionalLight; import com.akjava.gwt.three.client.js.lights.Light; import com.akjava.gwt.three.client.js.loaders.JSONLoader; import com.akjava.gwt.three.client.js.loaders.JSONLoader.JSONLoadHandler; import com.akjava.gwt.three.client.js.materials.Material; import com.akjava.gwt.three.client.js.materials.MeshPhongMaterial; import com.akjava.gwt.three.client.js.math.THREEMath; import com.akjava.gwt.three.client.js.math.Vector3; import com.akjava.gwt.three.client.js.objects.Mesh; import com.akjava.gwt.three.client.js.objects.Points; import com.akjava.gwt.three.client.js.objects.SkinnedMesh; import com.akjava.gwt.three.client.js.renderers.WebGLRenderer; import com.akjava.gwt.three.client.js.scenes.Scene; import com.google.gwt.core.client.JsArray; import com.google.gwt.dom.client.Style.Position; import com.google.gwt.event.dom.client.MouseMoveEvent; import com.google.gwt.event.dom.client.MouseMoveHandler; import com.google.gwt.event.logical.shared.ValueChangeEvent; import com.google.gwt.event.logical.shared.ValueChangeHandler; import com.google.gwt.user.client.ui.CheckBox; import com.google.gwt.user.client.ui.FocusPanel; import com.google.gwt.user.client.ui.VerticalPanel; public class MorphExample extends AbstractExample{ @Override public String getName() { return "animation/skinning/morph"; } @Override public void animate(double timestamp) { //do requestAnimationFrame on super class render(timestamp); stats.update();//really deprecate?many still use this } private WebGLRenderer renderer; private Scene scene; private PerspectiveCamera camera; Clock clock = THREE.Clock(); SkeletonHelper helper; private int windowHalfX,windowHalfY; private int mouseX,mouseY; AnimationMixer mixer; @Override public void init() { double SCREEN_WIDTH=getWindowInnerWidth(); double SCREEN_HEIGHT=getWindowInnerHeight(); windowHalfX=(int) (SCREEN_WIDTH/2); windowHalfY=(int) (SCREEN_HEIGHT/2); final int FLOOR = -250; FocusPanel container = createContainerPanel(); container.addMouseMoveHandler(new MouseMoveHandler() { @Override public void onMouseMove(MouseMoveEvent event) { onDocumentMouseMove(event); } }); /* * no need make dummy html panel? HTMLPanel div=new HTMLPanel(""); div.getElement().appendChild(renderer.getDomElement()); focusPanel.add(div); */ //critical problem without cast value is Integer!!! camera = THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 ); camera.getPosition().setZ(2200); scene = THREE.Scene(); scene.setFog(THREE.Fog( 0xffffff, 2000, 10000 )); scene.add( camera ); // GROUND BufferGeometry geometry = THREE.PlaneBufferGeometry( 16000, 16000 ); Material material = THREE.MeshPhongMaterial(GWTParamUtils.MeshPhongMaterial().emissive(0xbbbbbb)); Mesh ground = THREE.Mesh( geometry, material ); ground.getPosition().set( 0, FLOOR, 0 ); ground.getRotation().setX(-Math.PI/2); scene.add( ground ); ground.setReceiveShadow(true); // LIGHTS Light ambient = THREE.HemisphereLight( 0x111111, 0x444444 ); scene.add( ambient ); DirectionalLight light = THREE.DirectionalLight( 0xebf3ff, 1.5 ); light.getPosition().set( 0, 140, 500 ).multiplyScalar( 1.1 ); scene.add( light ); light.setCastShadow(true); light.setShadowMapWidth(1024); light.setShadowMapHeight(2048); int d = 390; light.setShadowCameraLeft(-d); light.setShadowCameraRight(d); light.setShadowCameraTop(d * 1.5); light.setShadowCameraBottom(-d); light.setShadowCameraFar(3500); //light.shadowCameraVisible = true; renderer = THREE.WebGLRenderer(GWTParamUtils.WebGLRenderer().antialias(true)); renderer.setClearColor( scene.getFog().getColor()); renderer.setPixelRatio( GWTThreeUtils.getWindowDevicePixelRatio()); renderer.setSize( (int)SCREEN_WIDTH, (int)SCREEN_HEIGHT ); container.getElement().appendChild(renderer.getDomElement()); renderer.setGammaInput(true); renderer.setGammaOutput(true); //renderer.getDomElement().getStyle().setPosition(Position.RELATIVE); renderer.getShadowMap().setEnabled(true); JSONLoader loader = THREE.JSONLoader(); loader.load( "models/skinned/knight.js",new JSONLoadHandler() { @Override public void loaded(Geometry geometry, JsArray<Material> materials) { createScene( geometry, materials, 0, FLOOR, -300, 60 ); } }); stats = Stats.create(); stats.setPosition(0, 0); container.getElement().appendChild(stats.domElement()); //TODO HTML method //container.getElement().appendChild(test.getElement()); container.add(createAbsoluteHTML("<a href='http://threejs.org' target='_blank'>three.js</a> webgl - skinning + morphing- knight by <a href='http://vimeo.com/36113323'>apendua</a>" ,100,10)); initGUI(); } private void initGUI() { VerticalPanel gui=addResizeHandlerAndCreateGUIPanel(); gui.setWidth("200px");//some widget broke,like checkbox without parent size gui.setSpacing(2); CheckBox model=new CheckBox("show model"); model.setValue(true); model.addValueChangeHandler(new ValueChangeHandler<Boolean>() { @Override public void onValueChange(ValueChangeEvent<Boolean> event) { mesh.setVisible(event.getValue()); } }); gui.add(model); CheckBox bone=new CheckBox("show skeleton"); bone.setValue(false); bone.addValueChangeHandler(new ValueChangeHandler<Boolean>() { @Override public void onValueChange(ValueChangeEvent<Boolean> event) { helper.setVisible(event.getValue()); } }); gui.add(bone); } protected void onDocumentMouseMove(MouseMoveEvent event) { mouseX = ( event.getClientX() - windowHalfX ); mouseY = ( event.getClientY() - windowHalfY ); } public void onWindowResize() { windowHalfX =(int) getWindowInnerWidth() / 2; windowHalfY = (int)getWindowInnerHeight() / 2; camera.setAspect(getWindowInnerWidth() / getWindowInnerHeight()); camera.updateProjectionMatrix(); renderer.setSize( (int)getWindowInnerWidth() , (int)getWindowInnerHeight() ); } public void ensureLoop(AnimationData animation ) { for ( int i = 0; i < animation.getHierarchy().length(); i ++ ) { AnimationHierarchyItem bone = animation.getHierarchy().get(i); AnimationKey first = bone.getKeys().get(0); AnimationKey last = bone.getKeys().get(bone.getKeys().length() - 1 ); last.setPos(first.getPos()); last.setRot(first.getRot()); last.setScl(first.getScl()); } } protected void createScene(Geometry geometry, JsArray<Material> materials, int x, int y, int z, int s) { LogUtils.log(geometry); //ensureLoop( geometry.getAnimation() ); geometry.computeBoundingBox(); BoundingBox bb = geometry.getBoundingBox(); /* useless comment out String path = "textures/cube/Park2/"; String format = ".jpg"; String[] urls = new String[]{ path + "posx" + format, path + "negx" + format, path + "posy" + format, path + "negy" + format, path + "posz" + format, path + "negz" + format }; */ //var envMap = THREE.ImageUtils.loadTextureCube( urls ); //var map = THREE.ImageUtils.loadTexture( "textures/UV_Grid_Sm.jpg" ); //var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() ); //var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" ); for ( int i = 0; i < materials.length(); i ++ ) { MeshPhongMaterial m = materials.get( i ).cast();//how to know this m.setSkinning(true); m.setMorphTargets(true); m.getSpecular().setHSL( 0, 0, 0.1 ); m.getColor().setHSL( 0.6, 0, 0.6 ); //m.getAmbient().copy( m.getColor() ); //m.map = map; //m.envMap = envMap; //m.bumpMap = bumpMap; //m.bumpScale = 2; //m.combine = THREE.MixOperation; //m.reflectivity = 0.75; //m.setWrapAround(true); } //faild convert geometry to buffergeometry mesh = THREE.SkinnedMesh( geometry, THREE.MeshFaceMaterial( materials ) ); LogUtils.log(mesh); mesh.getPosition().set( x, y - bb.getMin().getY() * s, z ); mesh.getScale().set( s, s, s ); scene.add( mesh ); mesh.updateMatrixWorld();//ref later mesh.setCastShadow(true); mesh.setReceiveShadow(true); helper = THREE.SkeletonHelper( mesh ); helper.gwtGetMaterial().setLinewidth(3);//TODO cheat way,helper.getMaterila().set("lineWidth",3); helper.setVisible(false); scene.add( helper ); AnimationClip clipMorpher = AnimationClip.CreateFromMorphTargetSequence( "facialExpressions", mesh.getGeometry().getMorphTargets(), 3 );//var clipMorpher = THREE.AnimationClip.CreateFromMorphTargetSequence( 'facialExpressions', mesh.geometry.morphTargets, 3 ); AnimationClip clipBones = geometry.getAnimations().get(0); mixer = THREE.AnimationMixer( mesh );//mixer = new THREE.AnimationMixer( mesh ); mixer.clipAction( clipMorpher ).play();//mixer.addAction( new THREE.AnimationAction( clipMorpher ) ); mixer.clipAction( clipBones ).play();//mixer.addAction( new THREE.AnimationAction( clipBones ) ); //make particles Geometry pointGeometry=THREE.Geometry(); for(int i=0;i<geometry.getVertices().length();i++){ Vector3 vec=THREE.Vector3().copy(geometry.getVertices().get(i)).applyMatrix4(mesh.getMatrixWorld()); pointGeometry.getVertices().push(vec); } points = THREE.Points(pointGeometry,THREE.PointsMaterial( GWTParamUtils.PointsMaterial().side(20).color(0xff0000)) ); //scene.add(points); //Points } boolean first; SkinnedMesh mesh; private Stats stats; private Points points; public void render(double now) {//GWT animateFrame has time double delta = 0.75 * clock.getDelta(); camera.getPosition().gwtIncrementX( (mouseX - camera.getPosition().getX() ) * .05); camera.getPosition().setY(THREEMath.clamp( camera.getPosition().getY() + ( - mouseY - camera.getPosition().getY() ) * .05, 0, 1000 )); camera.lookAt( scene.getPosition() ); if( mixer!=null ) { mixer.update( delta ); helper.update(); //updateVertexTest(); } renderer.render( scene, camera ); } private void updateVertexTest() { for(int i=0;i<mesh.getGeometry().getVertices().length();i++){ points.getGeometry().getVertices().get(i).copy(transformedSkinVertex(mesh,i).applyMatrix4(mesh.getMatrixWorld())); } points.getGeometry().setVerticesNeedUpdate(true); } @Override public String getTokenKey() { return "morph"; } //from http://stackoverflow.com/questions/31620194/how-to-calculate-transformed-skin-vertices public final native Vector3 transformedSkinVertex (SkinnedMesh skin,int index)/*-{ //var skinIndices = (new $wnd.THREE.Vector4 ()).fromAttribute (skin.geometry.getAttribute ('skinIndex'), index); //var skinWeights = (new $wnd.THREE.Vector4 ()).fromAttribute (skin.geometry.getAttribute ('skinWeight'), index); //var skinVertex = (new $wnd.THREE.Vector3 ()).fromAttribute (skin.geometry.getAttribute ('position'), index).applyMatrix4 (skin.bindMatrix); var skinIndices =skin.geometry.skinIndices[index]; var skinWeights =skin.geometry.skinWeights[index]; var skinVertex =skin.geometry.vertices[index].clone().applyMatrix4(skin.bindMatrix); var result = new $wnd.THREE.Vector3 (), temp = new $wnd.THREE.Vector3 (), tempMatrix = new $wnd.THREE.Matrix4 (); properties = ['x', 'y', 'z', 'w']; for (var i = 0; i < 4; i++) { var boneIndex = skinIndices[properties[i]]; tempMatrix.multiplyMatrices (skin.skeleton.bones[boneIndex].matrixWorld, skin.skeleton.boneInverses[boneIndex]); // result.add (temp.copy (skinVertex).multiplyScalar (skinWeights[properties[i]]).applyMatrix4 (tempMatrix)); result.add (temp.copy (skinVertex).applyMatrix4 (tempMatrix).multiplyScalar (skinWeights[properties[i]])); } return result.applyMatrix4 (skin.bindMatrixInverse); }-*/; }