package com.akjava.gwt.three.client.examples.js; import com.akjava.gwt.three.client.examples.js.controls.FirstPersonControls; import com.akjava.gwt.three.client.examples.js.controls.MouseControls; import com.akjava.gwt.three.client.examples.js.controls.OrbitControls; import com.akjava.gwt.three.client.examples.js.controls.PointerLockControls; import com.akjava.gwt.three.client.examples.js.controls.TrackballControls; import com.akjava.gwt.three.client.examples.js.controls.VRControls; import com.akjava.gwt.three.client.examples.js.controls.VRControls.VRControlCallbackHandler; import com.akjava.gwt.three.client.examples.js.effects.StereoEffect; import com.akjava.gwt.three.client.examples.js.exporters.OBJExporter; import com.akjava.gwt.three.client.examples.js.geometries.DecalGeometry; import com.akjava.gwt.three.client.examples.js.postprocessing.BloomPass; import com.akjava.gwt.three.client.examples.js.postprocessing.BokehPass; import com.akjava.gwt.three.client.examples.js.postprocessing.ClearMaskPass; import com.akjava.gwt.three.client.examples.js.postprocessing.DotScreenPass; import com.akjava.gwt.three.client.examples.js.postprocessing.EffectComposer; import com.akjava.gwt.three.client.examples.js.postprocessing.FilmPass; import com.akjava.gwt.three.client.examples.js.postprocessing.GlitchPass; import com.akjava.gwt.three.client.examples.js.postprocessing.MaskPass; import com.akjava.gwt.three.client.examples.js.postprocessing.RenderPass; import com.akjava.gwt.three.client.examples.js.postprocessing.SavePass; import com.akjava.gwt.three.client.examples.js.postprocessing.ShaderPass; import com.akjava.gwt.three.client.examples.js.postprocessing.TexturePass; import com.akjava.gwt.three.client.examples.loaders.SceneLoader; import com.akjava.gwt.three.client.gwt.extras.Shader; import com.akjava.gwt.three.client.js.cameras.Camera; import com.akjava.gwt.three.client.js.core.Object3D; import com.akjava.gwt.three.client.js.extras.geometries.TextGeometry; import com.akjava.gwt.three.client.js.loaders.LoadingManager; import com.akjava.gwt.three.client.js.materials.Material; import com.akjava.gwt.three.client.js.math.Color; import com.akjava.gwt.three.client.js.math.Euler; import com.akjava.gwt.three.client.js.math.Vector2; import com.akjava.gwt.three.client.js.math.Vector3; import com.akjava.gwt.three.client.js.objects.Mesh; import com.akjava.gwt.three.client.js.renderers.WebGLRenderTarget; import com.akjava.gwt.three.client.js.renderers.WebGLRenderer; import com.akjava.gwt.three.client.js.scenes.Scene; import com.akjava.gwt.three.client.js.textures.Texture; import com.google.gwt.core.client.JavaScriptObject; import com.google.gwt.dom.client.Element; /* * for examples package constructor */ public class THREEExp { /** * * @param object should PerspectiveCamera or OrthographicCamera,otherwise not working * @param dom * @return */ public static final native OrbitControls OrbitControls(Object3D object)/*-{ return new $wnd.THREE.OrbitControls(object); }-*/; public static final native OrbitControls OrbitControls(Object3D object,Element dom)/*-{ return new $wnd.THREE.OrbitControls(object,dom); }-*/; public static final native MouseControls MouseControls(Object3D object)/*-{ return new $wnd.THREE.MouseControls(object); }-*/; /** * * @param camera position must be 0,0,0 or horrible spin * position is setted on getObject() * @return */ public static final native PointerLockControls PointerLockControls(Camera camera)/*-{ return new $wnd.THREE.PointerLockControls(camera); }-*/; public static final native VRControls VRControls(Object3D object)/*-{ return new $wnd.THREE.VRControls(object); }-*/; public static final native VRControls VRControls(Object3D object,VRControlCallbackHandler handler)/*-{ return new $wnd.THREE.VRControls(object,function ( message ) { handler.@com.akjava.gwt.three.client.examples.js.controls.VRControls$VRControlCallbackHandler::callback(Ljava/lang/String;)(message); }); }-*/; public static final native TrackballControls TrackballControls(Object3D object,Element dom)/*-{ return new $wnd.THREE.TrackballControls(object,dom); }-*/; public static final native TrackballControls TrackballControls(Object3D object)/*-{ return new $wnd.THREE.TrackballControls(object); }-*/; public static final native FirstPersonControls FirstPersonControls(Object3D object,Element dom)/*-{ return new $wnd.THREE.FirstPersonControls(object,dom); }-*/; public static final native FirstPersonControls FirstPersonControls(Object3D object)/*-{ return new $wnd.THREE.FirstPersonControls(object); }-*/; public static final native OBJExporter OBJExporter()/*-{ return new $wnd.THREE.OBJExporter(); }-*/; /** * * @param renderer only WebGLRenderer support on this lib * @return */ public static final native StereoEffect StereoEffect(WebGLRenderer renderer)/*-{ return new $wnd.THREE.StereoEffect(renderer); }-*/; //need Mirror.js public static final native Mirror Mirror(WebGLRenderer renderer,Camera camera,JavaScriptObject options)/*-{ return new $wnd.THREE.Mirror(renderer,camera,options); }-*/; //need WaterShader.js public static final native Water Water(WebGLRenderer renderer,Camera camera,Scene scene,JavaScriptObject options)/*-{ return new $wnd.THREE.Water(renderer,camera,scene,options); }-*/; //need Ocean.js public static final native Ocean Ocean(WebGLRenderer renderer,Camera camera,Scene scene,JavaScriptObject options)/*-{ return new $wnd.THREE.Ocean(renderer,camera,scene,options); }-*/; public static final native ShaderPass ShaderPass(Shader shader)/*-{ return new $wnd.THREE.ShaderPass(shader); }-*/; public static final native ShaderPass ShaderPass(Shader shader,String textureID)/*-{ return new $wnd.THREE.ShaderPass(shader,textureID); }-*/; public static final native RenderPass RenderPass(Scene scene,Camera camera)/*-{ return new $wnd.THREE.RenderPass(scene,camera); }-*/; public static final native RenderPass RenderPass(Scene scene,Camera camera,Material overrideMaterial,Color clearColor,double clearAlpha )/*-{ return new $wnd.THREE.RenderPass(scene,camera,overrideMaterial, clearColor, clearAlpha ); }-*/; public static final native EffectComposer EffectComposer(WebGLRenderer renderer)/*-{ return new $wnd.THREE.EffectComposer(renderer); }-*/; public static final native EffectComposer EffectComposer(WebGLRenderer renderer, WebGLRenderTarget renderTarget)/*-{ return new $wnd.THREE.EffectComposer(renderer,renderTarget); }-*/; public static final native GlitchPass GlitchPass(int dt_size)/*-{ return new $wnd.THREE.GlitchPass(dt_size); }-*/; public static final native GlitchPass GlitchPass()/*-{ return new $wnd.THREE.GlitchPass(); }-*/; public static final native BokehPass BokehPass(Scene scene,Camera camera,JavaScriptObject param)/*-{ return new $wnd.THREE.BokehPass(scene,camera,param); }-*/; public static final native BloomPass BloomPass(double strength)/*-{ return new $wnd.THREE.BloomPass(strength); }-*/; public static final native BloomPass BloomPass(double strength,int kernelSize,double sigma,int resolution)/*-{ return new $wnd.THREE.BloomPass(strength, kernelSize, sigma, resolution); }-*/; public static final native FilmPass FilmPass(double noiseIntensity, double scanlinesIntensity,int scanlinesCount,boolean grayscale )/*-{ return new $wnd.THREE.FilmPass(noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ); }-*/; public static final native DotScreenPass DotScreenPass(Vector2 center,double angle,double scale)/*-{ return new $wnd.THREE.DotScreenPass(center, angle, scale); }-*/; public static final native ClearMaskPass ClearMaskPass()/*-{ return new $wnd.THREE.ClearMaskPass(); }-*/; public static final native MaskPass MaskPass(Scene scene,Camera camera)/*-{ return new $wnd.THREE.MaskPass( scene, camera); }-*/; public static final native TexturePass TexturePass(Texture texture, double opacity)/*-{ return new $wnd.THREE.TexturePass(texture, opacity); }-*/; public static final native TexturePass TexturePass(Texture texture)/*-{ return new $wnd.THREE.TexturePass(texture); }-*/; public static final native TexturePass TexturePass(WebGLRenderTarget texture, double opacity)/*-{ return new $wnd.THREE.TexturePass(texture, opacity); }-*/; public static final native TexturePass TexturePass(WebGLRenderTarget texture)/*-{ return new $wnd.THREE.TexturePass(texture); }-*/; public static final native SavePass SavePass(WebGLRenderTarget target)/*-{ return new $wnd.THREE.SavePass(target); }-*/; public static final native SavePass SavePass()/*-{ return new $wnd.THREE.SavePass(); }-*/; public static final native Gyroscope Gyroscope()/*-{ return new $wnd.THREE.Gyroscope(); }-*/; public static final native TextGeometry TextGeometry(String text,JavaScriptObject parameters)/*-{ return new $wnd.THREE.TextGeometry( text, parameters); }-*/; public static final native DecalGeometry DecalGeometry(Mesh mesh, Vector3 position,Euler rotation,Vector3 dimensions,Vector3 check)/*-{ return new $wnd.THREE.DecalGeometry( mesh, position, rotation, dimensions, check); }-*/; public static native final SceneLoader SceneLoader(LoadingManager manager)/*-{ return new $wnd.THREE.SceneLoader(manager); }-*/; }