/* * Copyright (c) 2016, Metron, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Metron, Inc. nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL METRON, INC. BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.metsci.glimpse.dnc; import static com.metsci.glimpse.gl.shader.GLShaderUtils.createProgram; import static com.metsci.glimpse.gl.shader.GLShaderUtils.requireResourceText; import javax.media.opengl.GL2ES2; public class DncLineProgram { public static final String dncLineVertShader_GLSL = requireResourceText( "shaders/DncPainter/line.vs" ); public static final String dncLineGeomShader_GLSL = requireResourceText( "shaders/DncPainter/line.gs" ); public static final String dncLineFragShader_GLSL = requireResourceText( "shaders/DncPainter/line.fs" ); public static class DncLineProgramHandles { public final int program; public final int AXIS_RECT; public final int VIEWPORT_SIZE_PX; public final int RGBA; public final int STIPPLE_ENABLE; public final int STIPPLE_FACTOR; public final int STIPPLE_PATTERN; public final int LINE_THICKNESS_PX; public final int FEATHER_THICKNESS_PX; public final int HIGHLIGHT_SET; public final int HIGHLIGHT_EXTRA_THICKNESS_PX; public final int inLineVertex; public DncLineProgramHandles( GL2ES2 gl ) { this.program = createProgram( gl, dncLineVertShader_GLSL, dncLineGeomShader_GLSL, dncLineFragShader_GLSL ); this.AXIS_RECT = gl.glGetUniformLocation( program, "AXIS_RECT" ); this.VIEWPORT_SIZE_PX = gl.glGetUniformLocation( program, "VIEWPORT_SIZE_PX" ); this.RGBA = gl.glGetUniformLocation( program, "RGBA" ); this.STIPPLE_ENABLE = gl.glGetUniformLocation( program, "STIPPLE_ENABLE" ); this.STIPPLE_FACTOR = gl.glGetUniformLocation( program, "STIPPLE_FACTOR" ); this.STIPPLE_PATTERN = gl.glGetUniformLocation( program, "STIPPLE_PATTERN" ); this.LINE_THICKNESS_PX = gl.glGetUniformLocation( program, "LINE_THICKNESS_PX" ); this.FEATHER_THICKNESS_PX = gl.glGetUniformLocation( program, "FEATHER_THICKNESS_PX" ); this.HIGHLIGHT_SET = gl.glGetUniformLocation( program, "HIGHLIGHT_SET" ); this.HIGHLIGHT_EXTRA_THICKNESS_PX = gl.glGetUniformLocation( program, "HIGHLIGHT_EXTRA_THICKNESS_PX" ); this.inLineVertex = gl.glGetAttribLocation( program, "inLineVertex" ); } } protected DncLineProgramHandles handles; public DncLineProgram( ) { this.handles = null; } /** * Returns the raw GL handles for the shader program, uniforms, and attributes. Compiles and * links the program, if necessary. */ public DncLineProgramHandles handles( GL2ES2 gl ) { if ( this.handles == null ) { this.handles = new DncLineProgramHandles( gl ); } return this.handles; } /** * Deletes the program, and resets this object to the way it was before {@link #handles(GL2ES2)} * was first called. * <p> * This object can be safely reused after being disposed, but in most cases there is no * significant advantage to doing so. */ public void dispose( GL2ES2 gl ) { if ( this.handles != null ) { gl.glDeleteProgram( this.handles.program ); this.handles = null; } } }