/*
* Copyright (c) 2016, Metron, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Metron, Inc. nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL METRON, INC. BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.metsci.glimpse.dnc;
import static com.metsci.glimpse.gl.shader.GLShaderUtils.createProgram;
import static com.metsci.glimpse.gl.shader.GLShaderUtils.requireResourceText;
import javax.media.opengl.GL2ES2;
public class DncAreaProgram
{
public static final String dncAreaVertShader_GLSL = requireResourceText( "shaders/DncPainter/area.vs" );
public static final String dncAreaFragShader_GLSL = requireResourceText( "shaders/DncPainter/area.fs" );
public static class DncAreaProgramHandles
{
public final int program;
public final int AXIS_RECT;
public final int RGBA;
public final int HIGHLIGHT_SET;
public final int inAreaVertex;
public DncAreaProgramHandles( GL2ES2 gl )
{
this.program = createProgram( gl, dncAreaVertShader_GLSL, null, dncAreaFragShader_GLSL );
this.AXIS_RECT = gl.glGetUniformLocation( program, "AXIS_RECT" );
this.RGBA = gl.glGetUniformLocation( program, "RGBA" );
this.HIGHLIGHT_SET = gl.glGetUniformLocation( program, "HIGHLIGHT_SET" );
this.inAreaVertex = gl.glGetAttribLocation( program, "inAreaVertex" );
}
}
protected DncAreaProgramHandles handles;
public DncAreaProgram( )
{
this.handles = null;
}
/**
* Returns the raw GL handles for the shader program, uniforms, and attributes. Compiles and
* links the program, if necessary.
*/
public DncAreaProgramHandles handles( GL2ES2 gl )
{
if ( this.handles == null )
{
this.handles = new DncAreaProgramHandles( gl );
}
return this.handles;
}
/**
* Deletes the program, and resets this object to the way it was before {@link #handles(GL2ES2)}
* was first called.
* <p>
* This object can be safely reused after being disposed, but in most cases there is no
* significant advantage to doing so.
*/
public void dispose( GL2ES2 gl )
{
if ( this.handles != null )
{
gl.glDeleteProgram( this.handles.program );
this.handles = null;
}
}
}