package de.tu_dresden.inf.ggp06_2.strategies; import java.util.*; import de.tu_dresden.inf.ggp06_2.resolver.Atom; import de.tu_dresden.inf.ggp06_2.resolver.Predicate; import de.tu_dresden.inf.ggp06_2.resolver.Const; import de.tu_dresden.inf.ggp06_2.resolver.Expression; import de.tu_dresden.inf.ggp06_2.resolver.ExpressionList; import de.tu_dresden.inf.ggp06_2.resolver.Variable; import de.tu_dresden.inf.ggp06_2.resolver.fuzzy.FuzzyResolution; import de.tu_dresden.inf.ggp06_2.resolver.fuzzy.FuzzySubstitution; import de.tu_dresden.inf.ggp06_2.resolver.scope.GameStateScope; import de.tu_dresden.inf.ggp06_2.resolver.structures.GameNode; import de.tu_dresden.inf.ggp06_2.resolver.structures.GameState; import de.tu_dresden.inf.ggp06_2.simulator.Game; import de.tu_dresden.inf.ggp06_2.simulator.flags.TimerFlag; import de.tu_dresden.inf.ggp06_2.strategies.mixins.StrategyMixin; public class SinglePlayerFuzzySearch extends AbstractStrategy{ private final FuzzySubstitution empty = new FuzzySubstitution(); private final List<Expression> guard = new ArrayList<Expression>(); private TimerFlag flag; private int depthTreshold = 4; private Map<Expression, Long> historyHeuristic; private int depthIncrement = 1; private int availableBoosts = 3; private StrategyMixin mixin; public SinglePlayerFuzzySearch(Game game, String role, StrategyMixin mixin){ super(game,role); historyHeuristic = new HashMap<Expression, Long>(); flag = new TimerFlag(); this.mixin = mixin; } public SinglePlayerFuzzySearch(Game game, String role, StrategyMixin mixin, TimerFlag flag){ this(game, role, mixin); this.timerFlag = flag; } @Override public Expression pickMove(GameNode node){ return doTheSearch( node ); } private Expression doTheSearch(GameNode node) { Expression bestDirectMove; try{ ExpressionList moves = this.game.getLegalMoves( role, node.getState(), timerFlag ); if ( moves.size() == 1 ) return moves.get(0); bestDirectMove = moves.get( random.nextInt(moves.size()) ); } catch (InterruptedException ex) { return new Predicate(Const.aDoes, role, Const.aNoop); } for(GameNode aNode : this.game.stateTree.getChildren( node )){ if(aNode.getNodeValue() == node.getNodeValue()){ bestDirectMove = aNode.getMoves().get( 0 ); break; } } int incr = 0; double nodeValue =0.0; while ( !(nodeValue == 1.0) ){ try{ nodeValue = doSearchIteration(node, incr*depthIncrement); //logger.info( "tmpChildValue: "+tmpChildValue+" for "+nextNode+" to depth "+(initialDepth+incr) ); for(GameNode aNode : this.game.stateTree.getChildren( node )){ if(aNode.getNodeValue() == node.getNodeValue()){ bestDirectMove = aNode.getMoves().get( 0 ); break; } } } catch (InterruptedException ex) { return bestDirectMove; } incr++; } for(GameNode aNode : this.game.stateTree.getChildren( node )){ if(aNode.getNodeValue() == nodeValue){ bestDirectMove = aNode.getMoves().get( 0 ); break; } } return bestDirectMove; } private double doSearchIteration( GameNode node, int depth) throws InterruptedException { //logger.info( node ); double value = 0.0; if (node.getState().isTerminal()){ //logger.info( " terminal case " ); value = heurisicValue(node); storeNodeValue(node, depth, value); } else if (wasPriorVisited(node)) { value = priorValue(node); } else if (0 == depth){ //logger.info( " 0==depth case " ); value = heurisicValue(node); storeNodeValue(node, depth, value); } else { Set<Expression> moves = new HashSet<Expression>(); ExpressionList legalMoves = this.game.getLegalMoves( this.role, node.getState(), this.flag); for (Expression exp : legalMoves) moves.add( exp ); value = processAvailableMoves( node, depth, moves, legalMoves ); storeNodeValue(node, depth, value); } return value; } private double priorValue(GameNode node) { List<GameNode> nodes = game.stateTree.gsHash2Nodes.get( node.getState().hashCode() ); for (GameNode aNode : nodes){ int previousSearchDepth = aNode.getSearchDepth(); if (previousSearchDepth > node.getSearchDepth()) return aNode.getNodeValue(); } return node.getNodeValue(); } private void storeNodeValue(GameNode node, int depth, double value) { node.setSearchDepth( depth ); node.setNodeValue( value ); } private boolean wasPriorVisited(GameNode node) { List<GameNode> nodes = game.stateTree.gsHash2Nodes.get( node.getState().hashCode() ); for (GameNode aNode : nodes){ int previousSearchDepth = aNode.getSearchDepth(); if (previousSearchDepth > node.getSearchDepth()) return true; } return false; } private double processAvailableMoves( GameNode node, int depth, Set<Expression> moves, ExpressionList legalMoves) throws InterruptedException { double tmpValue, currentBest = -1; Expression currentBestMove = legalMoves.get( 0 ); int childOrder = moves.size(); while( ! moves.isEmpty()){ Expression aMove = extractMoveAccordingToHH(moves); GameNode nextNode = this.game.produceNextNode( node, new ExpressionList(aMove), timerFlag ); boolean boostingPerformed = false; if ( depth == 1 && node.getDepth() > this.depthTreshold && availableBoosts > 0){ depth = childOrder*depthIncrement; availableBoosts--; boostingPerformed = true; //logger.info(" boosting! "); } tmpValue = doSearchIteration( nextNode, depth-1 ); //logger.info( "tmpValue: "+tmpValue ); if ( boostingPerformed ){ availableBoosts++; } if ( tmpValue > currentBest ){ currentBest = tmpValue; currentBestMove = aMove; } if (1.0 == currentBest){ break; } childOrder--; } //node.getState().setFuzzyValueForRole( role, currentBest ); updateHistoryHeuristic(currentBestMove, node.getDepth() - this.game.stateTree.getRootNode().getDepth()); return currentBest; } private Expression extractMoveAccordingToHH(Set<Expression> moves) { Iterator<Expression> iter = moves.iterator(); Expression extractedMove = iter.next(); long hhValueOfExtractedMove = (historyHeuristic.containsKey( extractedMove )) ? historyHeuristic.get( extractedMove ) : 0; while (iter.hasNext()){ Expression iteratedMove = iter.next(); if (historyHeuristic.containsKey( iteratedMove )){ long hhValueOfIteratedMove = historyHeuristic.get( iteratedMove ); if (hhValueOfExtractedMove < hhValueOfIteratedMove){ extractedMove = iteratedMove; hhValueOfExtractedMove = hhValueOfIteratedMove; } } } moves.remove( extractedMove ); return extractedMove; } private void updateHistoryHeuristic( Expression currentBestMove, int importance) { long increment = Math.round( Math.pow( importance, 2 ) ); if (historyHeuristic.containsKey( currentBestMove )){ long i = historyHeuristic.get( currentBestMove ); historyHeuristic.put( currentBestMove, i+increment ); } else { historyHeuristic.put(currentBestMove, increment); } } private double heurisicValue(GameNode node) throws InterruptedException{ GameState state = node.getState(); if (timerFlag.interrupted()) throw new InterruptedException(); double terminalFuzzyValue = 0.0; // First of all get terminal value, which does not // depend on any role GameStateScope scope = new GameStateScope(game.getTheory(), state); FuzzyResolution terminal = Const.aTerm.fuzzyEvaluate( empty, scope, guard, timerFlag); terminalFuzzyValue = terminal.getFuzzyValue(); // Then evaluate current state for our role if (!state.containsFuzzyValueForRole( role )){ double fuzzyValue = fuzzyEvaluateStateForRole(role, state, scope, terminalFuzzyValue); state.setFuzzyValueForRole( role, fuzzyValue ); state.flushFuzzyMemorizations(); return fuzzyValue; } return state.getFuzzyValueForRole( role ); //if ( state.isTerminal()){ //} else if ( state.isRoleGoalValue( this.role )){ // if (state.isTerminal()){ // logger.info( " GOT solution! "+state +state.getRoleGoalValue( this.role )/100.0); // return state.getRoleGoalValue( this.role )/100.0; // } // if (intermediateStateValues.containsKey(state)) { // return intermediateStateValues.get( state ); // } // logger.info( " GOAL state! "+state +state.getRoleGoalValue( this.role )); // return (state.getRoleGoalValue( this.role ) - 1.0)/100.0; //} } private double fuzzyEvaluateStateForRole( Atom role, GameState state, GameStateScope scope, double terminalFuzzyValue) throws InterruptedException { List<Predicate> goals = game.getGoalsForRole( role ); double allGoalValues = 0; double allGoalsFuzzyValues = 0; for(Predicate aGoal : goals) { Expression eGoalValue = aGoal.getOperands().get( 1 ); if ( eGoalValue instanceof Atom ) { Atom aGoalValue = (Atom) eGoalValue; int value = Integer.parseInt( aGoalValue.toString() ); if ( 0 != value ){ allGoalValues += value; double oneGoalFuzzyValue = evaluateOneGoal( role, state, scope, terminalFuzzyValue, aGoal, value ); oneGoalFuzzyValue = oneGoalFuzzyValue * value * 0.01; allGoalsFuzzyValues = (0 == allGoalsFuzzyValues ) ? oneGoalFuzzyValue : Expression.tConorm( allGoalsFuzzyValues, oneGoalFuzzyValue ); } } else if (eGoalValue instanceof Variable){ mixin.preStateEvaluation(state, game, timerFlag); FuzzyResolution resolution = aGoal.fuzzyEvaluate( empty, scope, guard, timerFlag); for(FuzzySubstitution aSub : resolution){ Predicate newGoal = (Predicate) aGoal.apply( aSub ); Expression aNewGoalValue = newGoal.getOperands().get( 1 ); if (aNewGoalValue instanceof Atom){ Atom aGoalValue = (Atom) aNewGoalValue; int value = Integer.parseInt( aGoalValue.toString() ); if ( 0 != value ){ allGoalValues += value; double oneGoalFuzzyValue = aSub.getFuzzyValue(); if (state.isRoleGoalValue( role ) && state.getRoleGoalValue( role ) == value) { oneGoalFuzzyValue = Expression.tConorm( oneGoalFuzzyValue, terminalFuzzyValue ); } else { oneGoalFuzzyValue = Expression.tNorm( oneGoalFuzzyValue, terminalFuzzyValue ); } oneGoalFuzzyValue = oneGoalFuzzyValue * value * 0.01; allGoalsFuzzyValues = (0 == allGoalsFuzzyValues ) ? oneGoalFuzzyValue : Expression.tConorm( allGoalsFuzzyValues, oneGoalFuzzyValue ); } } else { double oneGoalFuzzyValue = aSub.getFuzzyValue(); allGoalsFuzzyValues = (0 == allGoalsFuzzyValues ) ? oneGoalFuzzyValue : Expression.tConorm( allGoalsFuzzyValues, oneGoalFuzzyValue ); } } } } double fuzzyValue = allGoalsFuzzyValues / allGoalValues; return fuzzyValue; } private double evaluateOneGoal( Atom role, GameState state, GameStateScope scope, double terminalFuzzyValue, Predicate aGoal, int value) throws InterruptedException { boolean reached = state.isRoleGoalValue( role ) && state.getRoleGoalValue( role ) == value ; double gv_z = 0.0; if (timerFlag.interrupted()) throw Const.interrupt; mixin.preStateEvaluation(state, game, timerFlag); FuzzyResolution resolution = aGoal.fuzzyEvaluate( empty, scope, guard, timerFlag); gv_z = resolution.getFuzzyValue(); if (reached) { return Expression.tConorm( gv_z, terminalFuzzyValue ); } return Expression.tNorm( gv_z, terminalFuzzyValue ); } }