/*
Copyright (C) 2008,2009 Martin Günther <mintar@gmx.de>
This file is part of GgpRatingSystem.
GgpRatingSystem is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
GgpRatingSystem is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GgpRatingSystem. If not, see <http://www.gnu.org/licenses/>.
*/
package ggpratingsystem.ratingsystems;
import static ggpratingsystem.ratingsystems.RatingSystemType.CONSTANT_LINEAR_REGRESSION;
import static ggpratingsystem.ratingsystems.RatingSystemType.DYNAMIC_LINEAR_REGRESSION;
import ggpratingsystem.Game;
public class GameInfoFactory {
/**
* SuppressWarnings("deprecation") is added, since this is the only place
* where the constructors of the GameInfo hierarchy should be used, and so
* it is okay to do just that.
*/
@SuppressWarnings("deprecation")
public static AbstractGameInfo makeGameInfo(RatingSystemType type, Game game) {
AbstractGameInfo result;
switch (type) {
case DYNAMIC_LINEAR_REGRESSION:
result = new LinearRegressionGameInfo(DYNAMIC_LINEAR_REGRESSION, game);
break;
case CONSTANT_LINEAR_REGRESSION:
result = new LinearRegressionGameInfo(CONSTANT_LINEAR_REGRESSION, game);
break;
// case DIRECT_SCORES: direct scores does not need game info
/* ****************** ADD NEW RATING SYSTEMS HERE ****************** */
default:
throw new IllegalArgumentException("unknown RatingSystemType!");
}
return result;
}
}