/* Copyright (C) 2008-2010 Stephan Schiffel <stephan.schiffel@gmx.de> 2010 Nicolas JEAN <njean42@gmail.com> This file is part of GameController. GameController is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. GameController is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GameController. If not, see <http://www.gnu.org/licenses/>. */ package tud.gamecontroller.players; import tud.auxiliary.NamedObject; import tud.gamecontroller.ConnectionEstablishedNotifier; import tud.gamecontroller.GDLVersion; import tud.gamecontroller.game.MoveInterface; import tud.gamecontroller.game.RoleInterface; import tud.gamecontroller.game.RunnableMatchInterface; import tud.gamecontroller.game.StateInterface; public interface Player<TermType, StateType extends StateInterface<TermType, ? extends StateType>> extends NamedObject{ public void gameStart(RunnableMatchInterface<TermType, StateType> match, RoleInterface<TermType> role, ConnectionEstablishedNotifier notifier); /* MODIFIED: we don't use a jointMove any more, rather the seesTerms * - in GDL-II, they are just sent in place of the moves; * - in regular GDL, we want to put the jointMove that the players performed as if they were seesTerms * derived from the rules: * - sees(player1, move(player2, moveX)) <- does(player2, moveX) * - and likewise for every other pair of players */ public MoveInterface<TermType> gamePlay(Object seesFluents, ConnectionEstablishedNotifier notifier); public void gameStop(Object seesTerms, ConnectionEstablishedNotifier notifier); /** * * @return the total runtime of the player in milliseconds */ public long getTotalRuntime(); public GDLVersion getGdlVersion(); }