package de.fau.cs.mad.fly.features;
/**
* Implement this interface when you want to implement a feature that has to
* update anything while the level is running.
*
* @author Tobias Zangl
*/
public interface IFeatureUpdate {
/**
* Called every frame if the game is not paused.
*
* @param delta
* The time between the last and the current call.
*/
public void update(float delta);
}