/* * JEF - Copyright 2009-2010 Jiyi (mr.jiyi@gmail.com) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jef.concurrent.timer; import java.lang.Thread.State; import java.util.Date; import jef.tools.ArrayUtils; /** * A facility for threads to schedule tasks for future execution in a background * thread. Tasks may be scheduled for one-time execution, or for repeated * execution at regular intervals. * * <p> * Corresponding to each <tt>Timer</tt> object is a single background thread * that is used to execute all of the timer's tasks, sequentially. Timer tasks * should complete quickly. If a timer task takes excessive time to complete, it * "hogs" the timer's task execution thread. This can, in turn, delay the * execution of subsequent tasks, which may "bunch up" and execute in rapid * succession when (and if) the offending task finally completes. * * <p> * After the last live reference to a <tt>Timer</tt> object goes away <i>and</i> * all outstanding tasks have completed execution, the timer's task execution * thread terminates gracefully (and becomes subject to garbage collection). * However, this can take arbitrarily long to occur. By default, the task * execution thread does not run as a <i>daemon thread</i>, so it is capable of * keeping an application from terminating. If a caller wants to terminate a * timer's task execution thread rapidly, the caller should invoke the timer's * <tt>cancel</tt> method. * * <p> * If the timer's task execution thread terminates unexpectedly, for example, * because its <tt>stop</tt> method is invoked, any further attempt to * schedule a task on the timer will result in an <tt>IllegalStateException</tt>, * as if the timer's <tt>cancel</tt> method had been invoked. * * <p> * This class is thread-safe: multiple threads can share a single <tt>Timer</tt> * object without the need for external synchronization. * * <p> * This class does <i>not</i> offer real-time guarantees: it schedules tasks * using the <tt>Object.wait(long)</tt> method. * * <p> * Implementation note: This class scales to large numbers of concurrently * scheduled tasks (thousands should present no problem). Internally, it uses a * binary heap to represent its task queue, so the cost to schedule a task is * O(log n), where n is the number of concurrently scheduled tasks. * * <p> * Implementation note: All constructors start a timer thread. * * @author Josh Bloch * @version 1.19, 01/27/06 * @see TimerTask * @see Object#wait(long) * @since 1.3 */ public class Timer { /** * The timer task queue. This data structure is shared with the timer * thread. The timer produces tasks, via its various schedule calls, and the * timer thread consumes, executing timer tasks as appropriate, and removing * them from the queue when they're obsolete. */ private TaskQueue queue = new TaskQueue(); /** * The timer thread. */ private TimerThread thread = new TimerThread(queue); /** * This object causes the timer's task execution thread to exit gracefully * when there are no live references to the Timer object and no tasks in the * timer queue. It is used in preference to a finalizer on Timer as such a * finalizer would be susceptible to a subclass's finalizer forgetting to * call it. */ @SuppressWarnings("unused") private Object threadReaper = new Object() { protected void finalize() throws Throwable { synchronized (queue) { thread.newTasksMayBeScheduled = false; queue.notify(); // In case queue is empty. } } }; /** * This ID is used to generate thread names. (It could be replaced by an * AtomicInteger as soon as they become available.) */ private static int nextSerialNumber = 0; private static synchronized int serialNumber() { return nextSerialNumber++; } /** * Creates a new timer. The associated thread does <i>not</i> run as a * daemon. * * @see Thread * @see #cancel() */ public Timer() { this("Timer-" + serialNumber()); } /** * Creates a new timer whose associated thread may be specified to run as a * daemon. A daemon thread is called for if the timer will be used to * schedule repeating "maintenance activities", which must be performed as * long as the application is running, but should not prolong the lifetime * of the application. * * @param isDaemon * true if the associated thread should run as a daemon. * * @see Thread * @see #cancel() */ public Timer(boolean isDaemon) { this("Timer-" + serialNumber(), isDaemon); } /** * Creates a new timer whose associated thread has the specified name. The * associated thread does <i>not</i> run as a daemon. * * @param name * the name of the associated thread * @throws NullPointerException * if name is null * @see Thread#getName() * @see Thread#isDaemon() * @since 1.5 */ public Timer(String name) { thread.setName(name); } /** * 原java的Timer在构造时线程默认启动,这里改为线程默认不启动 * 调用start方法才启动 */ public synchronized void start(){ if(Thread.State.NEW==thread.getState()) thread.start(); } /** * 返回计时器线程的状态 * @return */ public State getThreadState(){ return thread.getState(); } /** * Creates a new timer whose associated thread has the specified name, and * may be specified to run as a daemon. * * @param name * the name of the associated thread * @param isDaemon * true if the associated thread should run as a daemon * @throws NullPointerException * if name is null * @see Thread#getName() * @see Thread#isDaemon() * @since 1.5 */ public Timer(String name, boolean isDaemon) { thread.setName(name); thread.setDaemon(isDaemon); thread.start(); } /** * Schedules the specified task for execution after the specified delay. * * @param task * task to be scheduled. * @param delay * delay in milliseconds before task is to be executed. * @throws IllegalArgumentException * if <tt>delay</tt> is negative, or * <tt>delay + System.currentTimeMillis()</tt> is negative. * @throws IllegalStateException * if task was already scheduled or cancelled, or timer was * cancelled. */ public void schedule(TimerTask task, long delay) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); sched(task, System.currentTimeMillis() + delay, 0); } /** * Schedules the specified task for execution at the specified time. If the * time is in the past, the task is scheduled for immediate execution. * * @param task * task to be scheduled. * @param time * time at which task is to be executed. * @throws IllegalArgumentException * if <tt>time.getTime()</tt> is negative. * @throws IllegalStateException * if task was already scheduled or cancelled, timer was * cancelled, or timer thread terminated. */ public void schedule(TimerTask task, Date time) { sched(task, time.getTime(), 0); } /** * Schedules the specified task for repeated <i>fixed-delay execution</i>, * beginning after the specified delay. Subsequent executions take place at * approximately regular intervals separated by the specified period. * * <p> * In fixed-delay execution, each execution is scheduled relative to the * actual execution time of the previous execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), subsequent executions will be delayed as well. In the long * run, the frequency of execution will generally be slightly lower than the * reciprocal of the specified period (assuming the system clock underlying * <tt>Object.wait(long)</tt> is accurate). * * <p> * Fixed-delay execution is appropriate for recurring activities that * require "smoothness." In other words, it is appropriate for activities * where it is more important to keep the frequency accurate in the short * run than in the long run. This includes most animation tasks, such as * blinking a cursor at regular intervals. It also includes tasks wherein * regular activity is performed in response to human input, such as * automatically repeating a character as long as a key is held down. * * @param task * task to be scheduled. * @param delay * delay in milliseconds before task is to be executed. * @param period * time in milliseconds between successive task executions. * @throws IllegalArgumentException * if <tt>delay</tt> is negative, or * <tt>delay + System.currentTimeMillis()</tt> is negative. * @throws IllegalStateException * if task was already scheduled or cancelled, timer was * cancelled, or timer thread terminated. */ public void schedule(TimerTask task, long delay, long period) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, System.currentTimeMillis() + delay, -period); } /** * Schedules the specified task for repeated <i>fixed-delay execution</i>, * beginning at the specified time. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * * <p> * In fixed-delay execution, each execution is scheduled relative to the * actual execution time of the previous execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), subsequent executions will be delayed as well. In the long * run, the frequency of execution will generally be slightly lower than the * reciprocal of the specified period (assuming the system clock underlying * <tt>Object.wait(long)</tt> is accurate). * * <p> * Fixed-delay execution is appropriate for recurring activities that * require "smoothness." In other words, it is appropriate for activities * where it is more important to keep the frequency accurate in the short * run than in the long run. This includes most animation tasks, such as * blinking a cursor at regular intervals. It also includes tasks wherein * regular activity is performed in response to human input, such as * automatically repeating a character as long as a key is held down. * * @param task * task to be scheduled. * @param firstTime * First time at which task is to be executed. * @param period * time in milliseconds between successive task executions. * @throws IllegalArgumentException * if <tt>time.getTime()</tt> is negative. * @throws IllegalStateException * if task was already scheduled or cancelled, timer was * cancelled, or timer thread terminated. */ public void schedule(TimerTask task, Date firstTime, long period) { if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, firstTime.getTime(), -period); } /** * Schedules the specified task for repeated <i>fixed-rate execution</i>, * beginning after the specified delay. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * * <p> * In fixed-rate execution, each execution is scheduled relative to the * scheduled execution time of the initial execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), two or more executions will occur in rapid succession to * "catch up." In the long run, the frequency of execution will be exactly * the reciprocal of the specified period (assuming the system clock * underlying <tt>Object.wait(long)</tt> is accurate). * * <p> * Fixed-rate execution is appropriate for recurring activities that are * sensitive to <i>absolute</i> time, such as ringing a chime every hour on * the hour, or running scheduled maintenance every day at a particular * time. It is also appropriate for recurring activities where the total * time to perform a fixed number of executions is important, such as a * countdown timer that ticks once every second for ten seconds. Finally, * fixed-rate execution is appropriate for scheduling multiple repeating * timer tasks that must remain synchronized with respect to one another. * * @param task * task to be scheduled. * @param delay * delay in milliseconds before task is to be executed. * @param period * time in milliseconds between successive task executions. * @throws IllegalArgumentException * if <tt>delay</tt> is negative, or * <tt>delay + System.currentTimeMillis()</tt> is negative. * @throws IllegalStateException * if task was already scheduled or cancelled, timer was * cancelled, or timer thread terminated. */ public void scheduleAtFixedRate(TimerTask task, long delay, long period) { if (delay < 0) throw new IllegalArgumentException("Negative delay."); if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, System.currentTimeMillis() + delay, period); } /** * Schedules the specified task for repeated <i>fixed-rate execution</i>, * beginning at the specified time. Subsequent executions take place at * approximately regular intervals, separated by the specified period. * * <p> * In fixed-rate execution, each execution is scheduled relative to the * scheduled execution time of the initial execution. If an execution is * delayed for any reason (such as garbage collection or other background * activity), two or more executions will occur in rapid succession to * "catch up." In the long run, the frequency of execution will be exactly * the reciprocal of the specified period (assuming the system clock * underlying <tt>Object.wait(long)</tt> is accurate). * * <p> * Fixed-rate execution is appropriate for recurring activities that are * sensitive to <i>absolute</i> time, such as ringing a chime every hour on * the hour, or running scheduled maintenance every day at a particular * time. It is also appropriate for recurring activities where the total * time to perform a fixed number of executions is important, such as a * countdown timer that ticks once every second for ten seconds. Finally, * fixed-rate execution is appropriate for scheduling multiple repeating * timer tasks that must remain synchronized with respect to one another. * * @param task * task to be scheduled. * @param firstTime * First time at which task is to be executed. * @param period * time in milliseconds between successive task executions. * @throws IllegalArgumentException * if <tt>time.getTime()</tt> is negative. * @throws IllegalStateException * if task was already scheduled or cancelled, timer was * cancelled, or timer thread terminated. */ public void scheduleAtFixedRate(TimerTask task, Date firstTime, long period) { if (period <= 0) throw new IllegalArgumentException("Non-positive period."); sched(task, firstTime.getTime(), period); } /** * Schedule the specified timer task for execution at the specified time * with the specified period, in milliseconds. If period is positive, the * task is scheduled for repeated execution; if period is zero, the task is * scheduled for one-time execution. Time is specified in Date.getTime() * format. This method checks timer state, task state, and initial execution * time, but not period. * * @throws IllegalArgumentException * if <tt>time()</tt> is negative. * @throws IllegalStateException * if task was already scheduled or cancelled, timer was * cancelled, or timer thread terminated. */ private void sched(TimerTask task, long time, long period) { if (time < 0) throw new IllegalArgumentException("Illegal execution time."); synchronized (queue) { if (!thread.newTasksMayBeScheduled) throw new IllegalStateException("Timer already cancelled."); synchronized (task.lock) { if (task.state == TimerTask.SCHEDULED) throw new IllegalStateException("Task already scheduled"); task.nextExecutionTime = time; task.period = period; task.state = TimerTask.SCHEDULED; } queue.add(task); if (queue.getMin() == task) queue.notify(); } } /** * Terminates this timer, discarding any currently scheduled tasks. Does not * interfere with a currently executing task (if it exists). Once a timer * has been terminated, its execution thread terminates gracefully, and no * more tasks may be scheduled on it. * * <p> * Note that calling this method from within the run method of a timer task * that was invoked by this timer absolutely guarantees that the ongoing * task execution is the last task execution that will ever be performed by * this timer. * * <p> * This method may be called repeatedly; the second and subsequent calls * have no effect. */ public void cancel() { synchronized (queue) { thread.newTasksMayBeScheduled = false; queue.clear(); queue.notify(); // In case queue was already empty. } } public boolean isCancelled(){ return !thread.newTasksMayBeScheduled; } /** * Removes all cancelled tasks from this timer's task queue. <i>Calling this * method has no effect on the behavior of the timer</i>, but eliminates * the references to the cancelled tasks from the queue. If there are no * external references to these tasks, they become eligible for garbage * collection. * * <p> * Most programs will have no need to call this method. It is designed for * use by the rare application that cancels a large number of tasks. Calling * this method trades time for space: the runtime of the method may be * proportional to n + c log n, where n is the number of tasks in the queue * and c is the number of cancelled tasks. * * <p> * Note that it is permissible to call this method from within a a task * scheduled on this timer. * * @return the number of tasks removed from the queue. * @since 1.5 */ public int purge() { int result = 0; synchronized (queue) { for (int i = queue.size(); i > 0; i--) { if (queue.get(i).state == TimerTask.CANCELLED) { queue.quickRemove(i); result++; } } if (result != 0) queue.heapify(); } return result; } } /** * This "helper class" implements the timer's task execution thread, which waits * for tasks on the timer queue, executions them when they fire, reschedules * repeating tasks, and removes cancelled tasks and spent non-repeating tasks * from the queue. */ class TimerThread extends Thread { /** * This flag is set to false by the reaper to inform us that there are no * more live references to our Timer object. Once this flag is true and * there are no more tasks in our queue, there is no work left for us to do, * so we terminate gracefully. Note that this field is protected by queue's * monitor! */ boolean newTasksMayBeScheduled = true; /** * Our Timer's queue. We store this reference in preference to a reference * to the Timer so the reference graph remains acyclic. Otherwise, the Timer * would never be garbage-collected and this thread would never go away. */ private TaskQueue queue; TimerThread(TaskQueue queue) { this.queue = queue; } public void run() { try { mainLoop(); } finally { // Someone killed this Thread, behave as if Timer cancelled synchronized (queue) { newTasksMayBeScheduled = false; queue.clear(); // Eliminate obsolete references } } } /** * The main timer loop. (See class comment.) */ private void mainLoop() { while (true) { try { TimerTask task; boolean taskFired; synchronized (queue) { // Wait for queue to become non-empty while (queue.isEmpty() && newTasksMayBeScheduled) queue.wait(); if (queue.isEmpty()) break; // Queue is empty and will forever remain; die // Queue nonempty; look at first evt and do the right thing long currentTime, executionTime; task = queue.getMin(); synchronized (task.lock) { if (task.state == TimerTask.CANCELLED) { queue.removeMin(); continue; // No action required, poll queue again } currentTime = System.currentTimeMillis(); executionTime = task.nextExecutionTime; if (taskFired = (executionTime <= currentTime)) { if (task.period == 0) { // Non-repeating, remove queue.removeMin(); task.state = TimerTask.EXECUTED; } else { // Repeating task, reschedule queue.rescheduleMin(task.period < 0 ? currentTime - task.period : executionTime + task.period); } } } if (!taskFired) // Task hasn't yet fired; wait queue.wait(executionTime - currentTime); } if (taskFired) // Task fired; run it, holding no locks task.run(); } catch (InterruptedException e) { } } } } /** * This class represents a timer task queue: a priority queue of TimerTasks, * ordered on nextExecutionTime. Each Timer object has one of these, which it * shares with its TimerThread. Internally this class uses a heap, which offers * log(n) performance for the add, removeMin and rescheduleMin operations, and * constant time performance for the getMin operation. */ class TaskQueue { /** * Priority queue represented as a balanced binary heap: the two children of * queue[n] are queue[2*n] and queue[2*n+1]. The priority queue is ordered * on the nextExecutionTime field: The TimerTask with the lowest * nextExecutionTime is in queue[1] (assuming the queue is nonempty). For * each node n in the heap, and each descendant of n, d, n.nextExecutionTime <= * d.nextExecutionTime. */ private TimerTask[] queue = new TimerTask[128]; /** * The number of tasks in the priority queue. (The tasks are stored in * queue[1] up to queue[size]). */ private int size = 0; /** * Returns the number of tasks currently on the queue. */ int size() { return size; } /** * Adds a new task to the priority queue. */ void add(TimerTask task) { // Grow backing store if necessary if (size + 1 == queue.length) queue = ArrayUtils.copyOf(queue, 2 * queue.length); queue[++size] = task; fixUp(size); } /** * Return the "head task" of the priority queue. (The head task is an task * with the lowest nextExecutionTime.) */ TimerTask getMin() { return queue[1]; } /** * Return the ith task in the priority queue, where i ranges from 1 (the * head task, which is returned by getMin) to the number of tasks on the * queue, inclusive. */ TimerTask get(int i) { return queue[i]; } /** * Remove the head task from the priority queue. */ void removeMin() { queue[1] = queue[size]; queue[size--] = null; // Drop extra reference to prevent memory leak fixDown(1); } /** * Removes the ith element from queue without regard for maintaining the * heap invariant. Recall that queue is one-based, so 1 <= i <= size. */ void quickRemove(int i) { assert i <= size; queue[i] = queue[size]; queue[size--] = null; // Drop extra ref to prevent memory leak } /** * Sets the nextExecutionTime associated with the head task to the specified * value, and adjusts priority queue accordingly. */ void rescheduleMin(long newTime) { queue[1].nextExecutionTime = newTime; fixDown(1); } /** * Returns true if the priority queue contains no elements. */ boolean isEmpty() { return size == 0; } /** * Removes all elements from the priority queue. */ void clear() { // Null out task references to prevent memory leak for (int i = 1; i <= size; i++) queue[i] = null; size = 0; } /** * Establishes the heap invariant (described above) assuming the heap * satisfies the invariant except possibly for the leaf-node indexed by k * (which may have a nextExecutionTime less than its parent's). * * This method functions by "promoting" queue[k] up the hierarchy (by * swapping it with its parent) repeatedly until queue[k]'s * nextExecutionTime is greater than or equal to that of its parent. */ private void fixUp(int k) { while (k > 1) { int j = k >> 1; if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } } /** * Establishes the heap invariant (described above) in the subtree rooted at * k, which is assumed to satisfy the heap invariant except possibly for * node k itself (which may have a nextExecutionTime greater than its * children's). * * This method functions by "demoting" queue[k] down the hierarchy (by * swapping it with its smaller child) repeatedly until queue[k]'s * nextExecutionTime is less than or equal to those of its children. */ private void fixDown(int k) { int j; while ((j = k << 1) <= size && j > 0) { if (j < size && queue[j].nextExecutionTime > queue[j + 1].nextExecutionTime) j++; // j indexes smallest kid if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime) break; TimerTask tmp = queue[j]; queue[j] = queue[k]; queue[k] = tmp; k = j; } } /** * Establishes the heap invariant (described above) in the entire tree, * assuming nothing about the order of the elements prior to the call. */ void heapify() { for (int i = size / 2; i >= 1; i--) fixDown(i); } }