package com.touchspin.td;
import com.badlogic.gdx.scenes.scene2d.Actor;
/* ======================================================================================
* File: GameThing.java
* Authors: Brian Adams - b.adams5736@edmail.edcc.edu
* Russell Brendel - russell.brendel.2925@edmail.edcc.edu
* Damian Forrester - dforrester777@gmail.com
* Wendi Tang - w.tang2404@myedmail.edcc.edu
*
* Organization: Edmonds Community College
* Term: Spring 2014
* Class: CS 185 - Game Project Developement
* Instructor: Tim Hunt - thunt@edcc.edu
*
* Project: Ollie
* --------------------------------------------------------------------------------------
*
* This is an abstract class used as the base class of map objects
*
* ======================================================================================
*/
public abstract class GameThing extends Actor {
public TiledMapWrapper tiledMapWrapper;
protected float stateTime;
/**
* Change the loction of this object to the location of the other object
* @param dest - the destination object
*/
public void changeLocation(GameThing dest)
{
setX(dest.getX());
setY(dest.getY());
}
}