/* * Computoser is a music-composition algorithm and a website to present the results * Copyright (C) 2012-2014 Bozhidar Bozhanov * * Computoser is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * Computoser is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Computoser. If not, see <http://www.gnu.org/licenses/>. */ package com.music.model; import static jm.constants.ProgramChanges.*; public class InstrumentGroups { // before adding instruments, check the stats with select sum(likes) as sm, mainInstrument from Piece group by mainInstrument order by sm desc; public static final int[] MAIN_PART_INSTRUMENTS = new int[]{PIANO, GUITAR, STEEL_GUITAR, FRENCH_HORN, STRING_ENSEMBLE_1, CELLO}; public static final int[] MAIN_PART_ONLY_INSTRUMENTS = new int[]{PIANO, ORGAN2, HONKYTONK_PIANO, EPIANO, EPIANO2, CLAV, MUSIC_BOX, VIBRAPHONE, GUITAR, STEEL_GUITAR, EL_GUITAR, DGUITAR, SYNTH_BRASS, CELLO}; public static final int[] ELECTRONIC_MAIN_PART_ONLY_INSTRUMENTS = new int[]{OBOE, ORGAN2, HONKYTONK_PIANO, EPIANO, DX_EPIANO, CLAV, MUSIC_BOX, VIBRAPHONE, STEEL_GUITAR, EL_GUITAR, DGUITAR, ELECTRIC_GRAND, SYNTH_STRINGS, SYNTH_STRINGS_2, SYNTH_BRASS}; public static final int[] ACCOMPANIMENT_INSTRUMENTS = new int[]{PIANO, GUITAR, STRING_ENSEMBLE_1}; public static final int[] ARPEGGIO_INSTRUMENTS = new int[]{PIANO, GUITAR, ELECTRIC_GRAND, ELECTRIC_ORGAN, FANTASIA, SPACE_VOICE, BOWED_GLASS, HALO_PAD, SWEEP_PAD, ECHO, STRING_ENSEMBLE_1, STRING_ENSEMBLE_2, HARPSICHORD, ATMOSPHERE}; public static final int[] SIMPLE_BEAT_INSTRUMENTS = new int[]{WOODBLOCK , DRUM, SYNTH_DRUM}; public static final int[] SPORADIC_EFFECTS_INSTRUMENTS = new int[]{BELLS, CRYSTAL, SOUNDEFFECTS, BIRD, HELICOPTER, APPLAUSE, FRET_NOISE, TOM}; public static final int[] PAD_INSTRUMENTS = new int[]{FANTASIA, SPACE_VOICE, BOWED_GLASS, HALO_PAD, SWEEP_PAD, ECHO, STRING_ENSEMBLE_1, DROPS}; public static final int[] DRONE_INSTRUMENTS = new int[]{PIANO, GUITAR, ORGAN, HONKYTONK_PIANO, VIBRAPHONE}; public static final int[] BASS_INSTRUMENTS = new int[]{PICKED_BASS, PICKED_BASS, BASS, DOUBLE_BASS, CELLO}; public static int getInstrumentSpecificDynamics(int baseDynamics, int instrument) { double modifier = 1; switch (instrument) { case SWEEP_PAD: case HALO_PAD: modifier = 0.9d; break; case STRING_ENSEMBLE_1: modifier = 0.75d; break; } return (int) (modifier * baseDynamics); } }