package gl8080.physics.domain.force; import gl8080.physics.domain.ActingForce; import gl8080.physics.domain.Physical; import gl8080.physics.domain.primitive.Force; import gl8080.physics.domain.primitive.Mass; public class EarthGravity implements ActingForce { @Override public Force getForce(Physical target) { Mass mass = target.getMass(); return new Force(0.0, mass.quantity * -9.8, 0.0); } }