package gl8080.physics.domain.force;
import gl8080.physics.domain.ActingForce;
import gl8080.physics.domain.Physical;
import gl8080.physics.domain.primitive.Force;
import gl8080.physics.domain.primitive.Mass;
public class EarthGravity implements ActingForce {
@Override
public Force getForce(Physical target) {
Mass mass = target.getMass();
return new Force(0.0, mass.quantity * -9.8, 0.0);
}
}