/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.beam.runners.core; import java.io.Serializable; import org.apache.beam.sdk.state.ReadableState; import org.apache.beam.sdk.state.Timers; import org.apache.beam.sdk.transforms.windowing.BoundedWindow; import org.apache.beam.sdk.transforms.windowing.PaneInfo; import org.apache.beam.sdk.values.WindowingStrategy; import org.joda.time.Instant; /** * Specification for processing to happen after elements have been grouped by key. * * @param <K> The type of key being processed. * @param <InputT> The type of input values associated with the key. * @param <OutputT> The output type that will be produced for each key. * @param <W> The type of windows this operates on. */ public abstract class ReduceFn<K, InputT, OutputT, W extends BoundedWindow> implements Serializable { /** Information accessible to all the processing methods in this {@code ReduceFn}. */ public abstract class Context { /** Return the key that is being processed. */ public abstract K key(); /** The window that is being processed. */ public abstract W window(); /** Access the current {@link WindowingStrategy}. */ public abstract WindowingStrategy<?, W> windowingStrategy(); /** Return the interface for accessing state. */ public abstract StateAccessor<K> state(); /** Return the interface for accessing timers. */ public abstract Timers timers(); } /** Information accessible within {@link #processValue}. */ public abstract class ProcessValueContext extends Context { /** Return the actual value being processed. */ public abstract InputT value(); /** Return the timestamp associated with the value. */ public abstract Instant timestamp(); } /** Information accessible within {@link #onMerge}. */ public abstract class OnMergeContext extends Context { /** Return the interface for accessing state. */ @Override public abstract MergingStateAccessor<K, W> state(); } /** Information accessible within {@link #onTrigger}. */ public abstract class OnTriggerContext extends Context { /** Returns the {@link PaneInfo} for the trigger firing being processed. */ public abstract PaneInfo paneInfo(); /** Output the given value in the current window. */ public abstract void output(OutputT value); } ////////////////////////////////////////////////////////////////////////////////////////////////// /** * Called for each value of type {@code InputT} associated with the current key. */ public abstract void processValue(ProcessValueContext c) throws Exception; /** * Called when windows are merged. */ public abstract void onMerge(OnMergeContext context) throws Exception; /** * Called when triggers fire. * * <p>Implementations of {@link ReduceFn} should call {@link OnTriggerContext#output} to emit * any results that should be included in the pane produced by this trigger firing. */ public abstract void onTrigger(OnTriggerContext context) throws Exception; /** * Called before {@link #onMerge} is invoked to provide an opportunity to prefetch any needed * state. * * @param c Context to use prefetch from. */ public void prefetchOnMerge(MergingStateAccessor<K, W> c) throws Exception {} /** * Called before {@link #onTrigger} is invoked to provide an opportunity to prefetch any needed * state. * * @param context Context to use prefetch from. */ public void prefetchOnTrigger(StateAccessor<K> context) {} /** * Called to clear any persisted state that the {@link ReduceFn} may be holding. This will be * called when the windowing is closing and will receive no future interactions. */ public abstract void clearState(Context context) throws Exception; /** * Returns true if the there is no buffered state. */ public abstract ReadableState<Boolean> isEmpty(StateAccessor<K> context); }