/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.beam.runners.core; import com.google.common.annotations.VisibleForTesting; import java.util.Collection; import java.util.Set; import org.apache.beam.sdk.transforms.windowing.BoundedWindow; import org.apache.beam.sdk.transforms.windowing.WindowFn; /** * Track which windows are <i>active</i>, and the <i>state address window(s)</i> under which their * state is stored. Also help with the multi-step process of merging windows and their associated * state. * * <p>When windows are merged we must also merge their state. For example, we may need to * concatenate buffered elements, sum a count of elements, or find a new minimum timestamp. * If we start with two windows {@code Wa} and {@code Wb} and later discover they should be * merged into window {@code Wab} then, naively, we must copy and merge the states of {@code Wa} * and {@code Wab} into {@code Wab}. * * <p>However, the common case for merging windows is for a new window to be merged into an * existing window. Thus, if {@code Wa} is the existing window and {@code Wb} the new window it * is more efficient to leave the state for {@code Wa} where it is, and simply redirect {@code * Wab} to it. In this case we say {@code Wab} has a state address window of {@code Wa}. * * <p>Even if windows {@code Wa} and {@code Wb} already have state, it can still be more efficient * to append the state of {@code Wb} onto {@code Wa} rather than copy the state from {@code Wa} * and {@code Wb} into {@code Wab}. * * <p>We use the following terminology for windows: * <ol> * <li><b>ACTIVE</b>: A window that has state associated with it and has not itself been merged * away. The window may have one (or more) state address windows under which its * non-empty state is stored. A state value for an ACTIVE window must be derived by reading * the state in (all of) its state address windows. Note that only pre 1.4 pipelines * use multiple state address windows per active window. From 1.4 onwards we eagerly merge * window state into a single state address window. * <li><b>NEW</b>: The initial state for a window of an incoming element which is not * already ACTIVE. We have not yet called {@link WindowFn#mergeWindows}, and so don't yet know * whether the window will be be merged into another NEW or ACTIVE window, or will * become an ACTIVE window in its own right. * </ol> * * <p>If no windows will ever be merged we can use the trivial implementation {@link * NonMergingActiveWindowSet}. Otherwise, the actual implementation of this data structure is in * {@link MergingActiveWindowSet}. * * @param <W> the type of window being managed */ public interface ActiveWindowSet<W extends BoundedWindow> { /** * Callback for {@link #merge}. */ public interface MergeCallback<W extends BoundedWindow> { /** * Called when windows are about to be merged, but before any {@link #onMerge} callback * has been made. * * @param toBeMerged the windows about to be merged. * @param mergeResult the result window, either a member of {@code toBeMerged} or new. */ void prefetchOnMerge(Collection<W> toBeMerged, W mergeResult) throws Exception; /** * Called when windows are about to be merged, after all {@link #prefetchOnMerge} calls * have been made, but before the active window set has been updated to reflect the merge. * * @param toBeMerged the windows about to be merged. * @param mergeResult the result window, either a member of {@code toBeMerged} or new. */ void onMerge(Collection<W> toBeMerged, W mergeResult) throws Exception; } /** * Remove any remaining NEW windows since they were not promoted to being ACTIVE * by {@link #ensureWindowIsActive} and we don't need to record anything about them. */ void cleanupTemporaryWindows(); /** * Save any state changes needed. */ void persist(); /** * Return (a view of) the set of currently ACTIVE and NEW windows. */ Set<W> getActiveAndNewWindows(); /** * Return {@code true} if {@code window} is ACTIVE. */ boolean isActive(W window); /** * Return {@code true} if {@code window} is ACTIVE or NEW. */ boolean isActiveOrNew(W window); /** * Called when an incoming element indicates it is a member of {@code window}, but before we * have started processing that element. If {@code window} is not already known to be ACTIVE, * then add it as NEW. */ void ensureWindowExists(W window); /** * Called when a NEW or ACTIVE window is now known to be ACTIVE. * Ensure that if it is NEW then it becomes ACTIVE (with itself as its only state address * window). */ void ensureWindowIsActive(W window); /** * If {@code window} is not already known to be ACTIVE then add it as ACTIVE. * For testing only. */ @VisibleForTesting void addActiveForTesting(W window); /** * Remove {@code window} from the set. */ void remove(W window); /** * Invoke {@link WindowFn#mergeWindows} on the {@code WindowFn} associated with this window set, * merging as many of the NEW and ACTIVE windows as possible. {@code mergeCallback} will be * invoked for each group of windows that are merged. After this all merge result windows will * be ACTIVE, and all windows which have been merged away will be neither ACTIVE nor NEW. */ void merge(MergeCallback<W> mergeCallback) throws Exception; /** * Signal that all state in {@link #readStateAddresses} for {@code window} has been merged into * the {@link #writeStateAddress} for {@code window}. */ void merged(W window); /** * Return the state address windows for ACTIVE {@code window} from which all state associated * should be read and merged. */ Set<W> readStateAddresses(W window); /** * Return the state address window of ACTIVE {@code window} into which all new state should be * written. Always one of the results of {@link #readStateAddresses}. */ W writeStateAddress(W window); /** * Return the state address window into which all new state should be written after * ACTIVE windows {@code toBeMerged} have been merged into {@code mergeResult}. */ W mergedWriteStateAddress(Collection<W> toBeMerged, W mergeResult); }