/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.siondream.superjumper.systems;
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.Family;
import com.badlogic.ashley.systems.IteratingSystem;
import com.siondream.superjumper.World;
import com.siondream.superjumper.components.MovementComponent;
import com.siondream.superjumper.components.TransformComponent;
import com.siondream.superjumper.components.SquirrelComponent;
public class SquirrelSystem extends IteratingSystem {
private ComponentMapper<TransformComponent> tm;
private ComponentMapper<MovementComponent> mm;
public SquirrelSystem() {
super(Family.all(SquirrelComponent.class,
TransformComponent.class,
MovementComponent.class).get());
tm = ComponentMapper.getFor(TransformComponent.class);
mm = ComponentMapper.getFor(MovementComponent.class);
}
@Override
public void processEntity(Entity entity, float deltaTime) {
TransformComponent t = tm.get(entity);
MovementComponent mov = mm.get(entity);
if (t.pos.x < SquirrelComponent.WIDTH * 0.5f) {
t.pos.x = SquirrelComponent.WIDTH * 0.5f;
mov.velocity.x = SquirrelComponent.VELOCITY;
}
if (t.pos.x > World.WORLD_WIDTH - SquirrelComponent.WIDTH * 0.5f) {
t.pos.x = World.WORLD_WIDTH - SquirrelComponent.WIDTH * 0.5f;
mov.velocity.x = -SquirrelComponent.VELOCITY;
}
t.scale.x = mov.velocity.x < 0.0f ? Math.abs(t.scale.x) * -1.0f : Math.abs(t.scale.x);
}
}