/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.siondream.superjumper.systems; import com.badlogic.ashley.core.ComponentMapper; import com.badlogic.ashley.core.Entity; import com.badlogic.ashley.core.Family; import com.badlogic.ashley.systems.IteratingSystem; import com.badlogic.gdx.graphics.g2d.Animation; import com.siondream.superjumper.components.AnimationComponent; import com.siondream.superjumper.components.StateComponent; import com.siondream.superjumper.components.TextureComponent; public class AnimationSystem extends IteratingSystem { private ComponentMapper<TextureComponent> tm; private ComponentMapper<AnimationComponent> am; private ComponentMapper<StateComponent> sm; public AnimationSystem() { super(Family.all(TextureComponent.class, AnimationComponent.class, StateComponent.class).get()); tm = ComponentMapper.getFor(TextureComponent.class); am = ComponentMapper.getFor(AnimationComponent.class); sm = ComponentMapper.getFor(StateComponent.class); } @Override public void processEntity(Entity entity, float deltaTime) { TextureComponent tex = tm.get(entity); AnimationComponent anim = am.get(entity); StateComponent state = sm.get(entity); Animation animation = anim.animations.get(state.get()); if (animation != null) { tex.region = animation.getKeyFrame(state.time); } state.time += deltaTime; } }