/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.siondream.superjumper.systems;
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.Family;
import com.badlogic.ashley.systems.IteratingSystem;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.siondream.superjumper.components.AnimationComponent;
import com.siondream.superjumper.components.StateComponent;
import com.siondream.superjumper.components.TextureComponent;
public class AnimationSystem extends IteratingSystem {
private ComponentMapper<TextureComponent> tm;
private ComponentMapper<AnimationComponent> am;
private ComponentMapper<StateComponent> sm;
public AnimationSystem() {
super(Family.all(TextureComponent.class,
AnimationComponent.class,
StateComponent.class).get());
tm = ComponentMapper.getFor(TextureComponent.class);
am = ComponentMapper.getFor(AnimationComponent.class);
sm = ComponentMapper.getFor(StateComponent.class);
}
@Override
public void processEntity(Entity entity, float deltaTime) {
TextureComponent tex = tm.get(entity);
AnimationComponent anim = am.get(entity);
StateComponent state = sm.get(entity);
Animation animation = anim.animations.get(state.get());
if (animation != null) {
tex.region = animation.getKeyFrame(state.time);
}
state.time += deltaTime;
}
}