/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.siondream.superjumper.systems; import com.badlogic.ashley.core.ComponentMapper; import com.badlogic.ashley.core.Entity; import com.badlogic.ashley.core.Family; import com.badlogic.ashley.systems.IteratingSystem; import com.siondream.superjumper.World; import com.siondream.superjumper.components.BobComponent; import com.siondream.superjumper.components.MovementComponent; import com.siondream.superjumper.components.TransformComponent; import com.siondream.superjumper.components.StateComponent; public class BobSystem extends IteratingSystem { private static final Family family = Family.all(BobComponent.class, StateComponent.class, TransformComponent.class, MovementComponent.class).get(); private float accelX = 0.0f; private World world; private ComponentMapper<BobComponent> bm; private ComponentMapper<StateComponent> sm; private ComponentMapper<TransformComponent> tm; private ComponentMapper<MovementComponent> mm; public BobSystem(World world) { super(family); this.world = world; bm = ComponentMapper.getFor(BobComponent.class); sm = ComponentMapper.getFor(StateComponent.class); tm = ComponentMapper.getFor(TransformComponent.class); mm = ComponentMapper.getFor(MovementComponent.class); } public void setAccelX(float accelX) { this.accelX = accelX; } @Override public void update(float deltaTime) { super.update(deltaTime); accelX = 0.0f; } @Override public void processEntity(Entity entity, float deltaTime) { TransformComponent t = tm.get(entity); StateComponent state = sm.get(entity); MovementComponent mov = mm.get(entity); BobComponent bob = bm.get(entity); if (state.get() != BobComponent.STATE_HIT && t.pos.y <= 0.5f) { hitPlatform(entity); } if (state.get() != BobComponent.STATE_HIT) { mov.velocity.x = -accelX / 10.0f * BobComponent.MOVE_VELOCITY; } if (mov.velocity.y > 0 && state.get() != BobComponent.STATE_HIT) { if (state.get() != BobComponent.STATE_JUMP) { state.set(BobComponent.STATE_JUMP); } } if (mov.velocity.y < 0 && state.get() != BobComponent.STATE_HIT) { if (state.get() != BobComponent.STATE_FALL) { state.set(BobComponent.STATE_FALL); } } if (t.pos.x < 0) { t.pos.x = World.WORLD_WIDTH; } if (t.pos.x > World.WORLD_WIDTH) { t.pos.x = 0; } t.scale.x = mov.velocity.x < 0.0f ? Math.abs(t.scale.x) * -1.0f : Math.abs(t.scale.x); bob.heightSoFar = Math.max(t.pos.y, bob.heightSoFar); if (bob.heightSoFar - 7.5f > t.pos.y) { world.state = World.WORLD_STATE_GAME_OVER; } } public void hitSquirrel (Entity entity) { if (!family.matches(entity)) return; StateComponent state = sm.get(entity); MovementComponent mov = mm.get(entity); mov.velocity.set(0, 0); state.set(BobComponent.STATE_HIT); } public void hitPlatform (Entity entity) { if (!family.matches(entity)) return; StateComponent state = sm.get(entity); MovementComponent mov = mm.get(entity); mov.velocity.y = BobComponent.JUMP_VELOCITY; state.set(BobComponent.STATE_JUMP); } public void hitSpring (Entity entity) { if (!family.matches(entity)) return; StateComponent state = sm.get(entity); MovementComponent mov = mm.get(entity); mov.velocity.y = BobComponent.JUMP_VELOCITY * 1.5f; state.set(BobComponent.STATE_JUMP); } }