/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.siondream.superjumper.systems;
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.Family;
import com.badlogic.ashley.systems.IteratingSystem;
import com.siondream.superjumper.World;
import com.siondream.superjumper.components.BobComponent;
import com.siondream.superjumper.components.MovementComponent;
import com.siondream.superjumper.components.TransformComponent;
import com.siondream.superjumper.components.StateComponent;
public class BobSystem extends IteratingSystem {
private static final Family family = Family.all(BobComponent.class,
StateComponent.class,
TransformComponent.class,
MovementComponent.class).get();
private float accelX = 0.0f;
private World world;
private ComponentMapper<BobComponent> bm;
private ComponentMapper<StateComponent> sm;
private ComponentMapper<TransformComponent> tm;
private ComponentMapper<MovementComponent> mm;
public BobSystem(World world) {
super(family);
this.world = world;
bm = ComponentMapper.getFor(BobComponent.class);
sm = ComponentMapper.getFor(StateComponent.class);
tm = ComponentMapper.getFor(TransformComponent.class);
mm = ComponentMapper.getFor(MovementComponent.class);
}
public void setAccelX(float accelX) {
this.accelX = accelX;
}
@Override
public void update(float deltaTime) {
super.update(deltaTime);
accelX = 0.0f;
}
@Override
public void processEntity(Entity entity, float deltaTime) {
TransformComponent t = tm.get(entity);
StateComponent state = sm.get(entity);
MovementComponent mov = mm.get(entity);
BobComponent bob = bm.get(entity);
if (state.get() != BobComponent.STATE_HIT && t.pos.y <= 0.5f) {
hitPlatform(entity);
}
if (state.get() != BobComponent.STATE_HIT) {
mov.velocity.x = -accelX / 10.0f * BobComponent.MOVE_VELOCITY;
}
if (mov.velocity.y > 0 && state.get() != BobComponent.STATE_HIT) {
if (state.get() != BobComponent.STATE_JUMP) {
state.set(BobComponent.STATE_JUMP);
}
}
if (mov.velocity.y < 0 && state.get() != BobComponent.STATE_HIT) {
if (state.get() != BobComponent.STATE_FALL) {
state.set(BobComponent.STATE_FALL);
}
}
if (t.pos.x < 0) {
t.pos.x = World.WORLD_WIDTH;
}
if (t.pos.x > World.WORLD_WIDTH) {
t.pos.x = 0;
}
t.scale.x = mov.velocity.x < 0.0f ? Math.abs(t.scale.x) * -1.0f : Math.abs(t.scale.x);
bob.heightSoFar = Math.max(t.pos.y, bob.heightSoFar);
if (bob.heightSoFar - 7.5f > t.pos.y) {
world.state = World.WORLD_STATE_GAME_OVER;
}
}
public void hitSquirrel (Entity entity) {
if (!family.matches(entity)) return;
StateComponent state = sm.get(entity);
MovementComponent mov = mm.get(entity);
mov.velocity.set(0, 0);
state.set(BobComponent.STATE_HIT);
}
public void hitPlatform (Entity entity) {
if (!family.matches(entity)) return;
StateComponent state = sm.get(entity);
MovementComponent mov = mm.get(entity);
mov.velocity.y = BobComponent.JUMP_VELOCITY;
state.set(BobComponent.STATE_JUMP);
}
public void hitSpring (Entity entity) {
if (!family.matches(entity)) return;
StateComponent state = sm.get(entity);
MovementComponent mov = mm.get(entity);
mov.velocity.y = BobComponent.JUMP_VELOCITY * 1.5f;
state.set(BobComponent.STATE_JUMP);
}
}