package com.yarin.android.Examples_05_08;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.drawable.BitmapDrawable;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
public class GameView extends View implements Runnable
{
/* ����Bitmap���� */
Bitmap mBitQQ = null;
int BitQQwidth = 0;
int BitQQheight = 0;
float Angle = 0.0f;
/* ����Matrix���� */
Matrix mMatrix = new Matrix();
public GameView(Context context)
{
super(context);
/* װ����Դ */
mBitQQ = ((BitmapDrawable) getResources().getDrawable(R.drawable.qq)).getBitmap();
/* �õ�ͼƬ�Ŀ�Ⱥ߶� */
BitQQwidth = mBitQQ.getWidth();
BitQQheight = mBitQQ.getHeight();
/* �����߳� */
new Thread(this).start();
}
public void onDraw(Canvas canvas)
{
super.onDraw(canvas);
/* ����mMatrix */
mMatrix.reset();
/* ������ת */
mMatrix.setRotate(Angle);
/* ��mMatrix����ת�����µ�Bitmap */
Bitmap mBitQQ2 = Bitmap.createBitmap(mBitQQ, 0, 0, BitQQwidth,BitQQheight, mMatrix, true);
/* ������ת֮���ͼƬ */
GameView.drawImage(canvas, mBitQQ2, (320-BitQQwidth)/2, 10);
mBitQQ2 = null;
}
// �����¼�
public boolean onTouchEvent(MotionEvent event)
{
return true;
}
// ���������¼�
public boolean onKeyDown(int keyCode, KeyEvent event)
{
//�����
if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT)
{
Angle--;
}
//�ҷ����
else if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT)
{
Angle++;
}
return true;
}
// ���������¼�
public boolean onKeyUp(int keyCode, KeyEvent event)
{
return false;
}
public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event)
{
return true;
}
/**
* �̴߳���
*/
public void run()
{
while (!Thread.currentThread().isInterrupted())
{
try
{
Thread.sleep(100);
}
catch (InterruptedException e)
{
Thread.currentThread().interrupt();
}
//ʹ��postInvalidate����ֱ�����߳��и��½���
postInvalidate();
}
}
/**
* ����һ��Bitmap
* @param canvas ����
* @param bitmap ͼƬ
* @param x ��Ļ�ϵ�x����
* @param y ��Ļ�ϵ�y����
*/
public static void drawImage(Canvas canvas, Bitmap bitmap, int x, int y)
{
/* ����ͼ�� */
canvas.drawBitmap(bitmap, x, y, null);
}
}