/** * <p>Title: LayerManager.java</p> * * <p>Description: LayerManager MIDP2.0</p> * * <p>Copyright: Copyright (c) 2009</p> * * @author fengsheng.yang * * @version 1.0 * * @Date 2009-5-14 */ package javax.microedition.lcdui.game; import android.graphics.Canvas; import android.graphics.Rect; public class LayerManager { /** * Creates a new LayerManager. */ public LayerManager() { setViewWindow(0, 0, Integer.MAX_VALUE, Integer.MAX_VALUE); } /** * Appends a Layer to this LayerManager. The Layer is appended to the list * of existing Layers such that it has the highest index (i.e. it is * furthest away from the user). The Layer is first removed from this * LayerManager if it has already been added. * * @see #insert(Layer, int) * @see #remove(Layer) * @param l * the <code>Layer</code> to be added * @throws NullPointerException * if the <code>Layer</code> is <code>null</code> */ public void append(Layer l) { // remove the Layer if it is already present // will throw NullPointerException if the Layer is null removeImpl(l); addImpl(l, nlayers); } /** * Inserts a new Layer in this LayerManager at the specified index. The * Layer is first removed from this LayerManager if it has already been * added. * * @see #append(Layer) * @see #remove(Layer) * @param l * the <code>Layer</code> to be inserted * @param index * the index at which the new <code>Layer</code> is to be * inserted * @throws NullPointerException * if the <code>Layer</code> is <code>null</code> * @throws IndexOutOfBoundsException * if the index is less than <code>0</code> or greater than the * number of Layers already added to the this * <code>LayerManager</code> */ public void insert(Layer l, int index) { /* Check for correct arguments: index in bounds */ if ((index < 0) || (index > nlayers)) { throw new IndexOutOfBoundsException(); } // if the Layer is already present // remove it // will throw NullPointerException if the Layer is null removeImpl(l); // insert it at the specified index addImpl(l, index); } /** * Gets the Layer with the specified index. * * @param index * the index of the desired Layer * @return the Layer that has the specified index * @throws IndexOutOfBoundsException * if the specified <code>index</code> is less than zero, or if * it is equal to or greater than the number of Layers added to * the this <code>LayerManager</code> **/ public Layer getLayerAt(int index) { if ((index < 0) || (index >= nlayers)) { throw new IndexOutOfBoundsException(); } return component[index]; } /** * Gets the number of Layers in this LayerManager. * <p> * * @return the number of Layers */ public int getSize() { return nlayers; } /** * Removes the specified Layer from this LayerManager. This method does * nothing if the specified Layer is not added to the this LayerManager. * * @see #append(Layer) * @see #insert(Layer, int) * @param l * the <code>Layer</code> to be removed * @throws NullPointerException * if the specified <code>Layer</code> is <code>null</code> */ public void remove(Layer l) { removeImpl(l); } /** * Renders the LayerManager's current view window at the specified location. * <p> * The LayerManager renders each of its layers in order of descending index, * thereby implementing the correct z-order. Layers that are completely * outside of the view window are not rendered. * <p> * The coordinates passed to this method determine where the LayerManager's * view window will be rendered relative to the origin of the Graphics * object. For example, a game may use the top of the screen to display the * current score, so to render the game's layers below that area, the view * window might be rendered at (0, 20). The location is relative to the * Graphics object's origin, so translating the Graphics object will change * where the view window is rendered on the screen. * <p> * The clip region of the Graphics object is intersected with a region * having the same dimensions as the view window and located at (x,y). The * LayerManager then translates the graphics object such that the point * (x,y) corresponds to the location of the viewWindow in the coordinate * system of the LayerManager. The Layers are then rendered in the * appropriate order. The translation and clip region of the Graphics object * are restored to their prior values before this method returns. * <p> * Rendering is subject to the clip region and translation of the Graphics * object. Thus, only part of the specified view window may be rendered if * the clip region is not large enough. * <p> * For performance reasons, this method may ignore Layers that are invisible * or that would be rendered entirely outside of the Graphics object's clip * region. The attributes of the Graphics object are not restored to a known * state between calls to the Layers' paint methods. The clip region may * extend beyond the bounds of a Layer; it is the responsibility of the * Layer to ensure that rendering operations are performed within its * bounds. * <p> * * @see #setViewWindow * @param g * the graphics instance with which to draw the LayerManager * @param x * the horizontal location at which to render the view window, * relative to the Graphics' translated origin * @param y * the vertical location at which to render the view window, * relative to the Graphics' translated origin * @throws NullPointerException * if <code>g</code> is <code>null</code> */ public void paint(Canvas canvas, int x, int y) { // if g == null g.getClipX will throw NullPointerException; // save the original clip // translate the LayerManager co-ordinates to Screen co-ordinates canvas.translate(x - viewX, y - viewY); // set the clip to view window canvas.clipRect(viewX, viewY, viewX+viewWidth, viewY+viewHeight); // draw last to first for (int i = nlayers; --i >= 0;) { Layer comp = component[i]; if (comp.visible) { // REMINDER: do this if outside Graphics clip region don't paint // (comp.contains(x - comp.x, y - comp.y)) && // paint will happen only in clipped region of view window comp.paint(canvas); } } // restore Screen co-ordinates origin and clip canvas.translate(-x + viewX, -y + viewY); canvas.restore(); } /** * Sets the view window on the LayerManager. * <p> * The view window specifies the region that the LayerManager draws when its * {@link #paint} method is called. It allows the developer to control the * size of the visible region, as well as the location of the view window * relative to the LayerManager's coordinate system. * <p> * The view window stays in effect until it is modified by another call to * this method. By default, the view window is located at (0,0) in the * LayerManager's coordinate system and its width and height are both set to * Integer.MAX_VALUE. * * @param x * the horizontal location of the view window relative to the * LayerManager's origin * @param y * the vertical location of the view window relative to the * LayerManager's origin * @param width * the width of the view window * @param height * the height of the view window * @throws IllegalArgumentException * if the <code>width</code> or <code>height</code> is less than * <code>0</code> */ public void setViewWindow(int x, int y, int width, int height) { if (width < 0 || height < 0) { throw new IllegalArgumentException(); } viewX = x; viewY = y; viewWidth = width; viewHeight = height; } /** * add or insert a layer * * @param layer * The Layer to be inserted * @param index * the position at which to insert the layer */ private void addImpl(Layer layer, int index) { // Add component to list; // allocate new array if necessary. if (nlayers == component.length) { Layer newcomponents[] = new Layer[nlayers + 4]; System.arraycopy(component, 0, newcomponents, 0, nlayers); System.arraycopy(component, index, newcomponents, index + 1, nlayers - index); component = newcomponents; } else { System.arraycopy(component, index, component, index + 1, nlayers - index); } component[index] = layer; nlayers++; } /** * Removes the specified Layer from this LayerManager. * * @param l * The Layer to be removed * @throws NullPointerException * if the specified Layer is null **/ private void removeImpl(Layer l) { if (l == null) { throw new NullPointerException(); } /** * Search backwards, expect that more recent additions are more likely * to be removed. */ for (int i = nlayers; --i >= 0;) { if (component[i] == l) { remove(i); } } } /** * remove a layer at the specified index. * * @param index * the position at which to insert the layer, */ private void remove(int index) { System.arraycopy(component, index + 1, component, index, nlayers - index - 1); component[--nlayers] = null; } /** * The number of layers in this LayerManager. This value can be null. */ private int nlayers; // = 0; /** * The Layers in this LayerManager. * * @see #append(Layer) */ private Layer component[] = new Layer[4]; /** * the view window co-ordinates. */ private int viewX, viewY, viewWidth, viewHeight; // = 0; }