/**
* <p>Title: LayerManager.java</p>
*
* <p>Description: LayerManager MIDP2.0</p>
*
* <p>Copyright: Copyright (c) 2009</p>
*
* @author fengsheng.yang
*
* @version 1.0
*
* @Date 2009-5-14
*/
package javax.microedition.lcdui.game;
import android.graphics.Canvas;
import android.graphics.Rect;
public class LayerManager {
/**
* Creates a new LayerManager.
*/
public LayerManager() {
setViewWindow(0, 0, Integer.MAX_VALUE, Integer.MAX_VALUE);
}
/**
* Appends a Layer to this LayerManager. The Layer is appended to the list
* of existing Layers such that it has the highest index (i.e. it is
* furthest away from the user). The Layer is first removed from this
* LayerManager if it has already been added.
*
* @see #insert(Layer, int)
* @see #remove(Layer)
* @param l
* the <code>Layer</code> to be added
* @throws NullPointerException
* if the <code>Layer</code> is <code>null</code>
*/
public void append(Layer l) {
// remove the Layer if it is already present
// will throw NullPointerException if the Layer is null
removeImpl(l);
addImpl(l, nlayers);
}
/**
* Inserts a new Layer in this LayerManager at the specified index. The
* Layer is first removed from this LayerManager if it has already been
* added.
*
* @see #append(Layer)
* @see #remove(Layer)
* @param l
* the <code>Layer</code> to be inserted
* @param index
* the index at which the new <code>Layer</code> is to be
* inserted
* @throws NullPointerException
* if the <code>Layer</code> is <code>null</code>
* @throws IndexOutOfBoundsException
* if the index is less than <code>0</code> or greater than the
* number of Layers already added to the this
* <code>LayerManager</code>
*/
public void insert(Layer l, int index) {
/* Check for correct arguments: index in bounds */
if ((index < 0) || (index > nlayers)) {
throw new IndexOutOfBoundsException();
}
// if the Layer is already present
// remove it
// will throw NullPointerException if the Layer is null
removeImpl(l);
// insert it at the specified index
addImpl(l, index);
}
/**
* Gets the Layer with the specified index.
*
* @param index
* the index of the desired Layer
* @return the Layer that has the specified index
* @throws IndexOutOfBoundsException
* if the specified <code>index</code> is less than zero, or if
* it is equal to or greater than the number of Layers added to
* the this <code>LayerManager</code>
**/
public Layer getLayerAt(int index) {
if ((index < 0) || (index >= nlayers)) {
throw new IndexOutOfBoundsException();
}
return component[index];
}
/**
* Gets the number of Layers in this LayerManager.
* <p>
*
* @return the number of Layers
*/
public int getSize() {
return nlayers;
}
/**
* Removes the specified Layer from this LayerManager. This method does
* nothing if the specified Layer is not added to the this LayerManager.
*
* @see #append(Layer)
* @see #insert(Layer, int)
* @param l
* the <code>Layer</code> to be removed
* @throws NullPointerException
* if the specified <code>Layer</code> is <code>null</code>
*/
public void remove(Layer l) {
removeImpl(l);
}
/**
* Renders the LayerManager's current view window at the specified location.
* <p>
* The LayerManager renders each of its layers in order of descending index,
* thereby implementing the correct z-order. Layers that are completely
* outside of the view window are not rendered.
* <p>
* The coordinates passed to this method determine where the LayerManager's
* view window will be rendered relative to the origin of the Graphics
* object. For example, a game may use the top of the screen to display the
* current score, so to render the game's layers below that area, the view
* window might be rendered at (0, 20). The location is relative to the
* Graphics object's origin, so translating the Graphics object will change
* where the view window is rendered on the screen.
* <p>
* The clip region of the Graphics object is intersected with a region
* having the same dimensions as the view window and located at (x,y). The
* LayerManager then translates the graphics object such that the point
* (x,y) corresponds to the location of the viewWindow in the coordinate
* system of the LayerManager. The Layers are then rendered in the
* appropriate order. The translation and clip region of the Graphics object
* are restored to their prior values before this method returns.
* <p>
* Rendering is subject to the clip region and translation of the Graphics
* object. Thus, only part of the specified view window may be rendered if
* the clip region is not large enough.
* <p>
* For performance reasons, this method may ignore Layers that are invisible
* or that would be rendered entirely outside of the Graphics object's clip
* region. The attributes of the Graphics object are not restored to a known
* state between calls to the Layers' paint methods. The clip region may
* extend beyond the bounds of a Layer; it is the responsibility of the
* Layer to ensure that rendering operations are performed within its
* bounds.
* <p>
*
* @see #setViewWindow
* @param g
* the graphics instance with which to draw the LayerManager
* @param x
* the horizontal location at which to render the view window,
* relative to the Graphics' translated origin
* @param y
* the vertical location at which to render the view window,
* relative to the Graphics' translated origin
* @throws NullPointerException
* if <code>g</code> is <code>null</code>
*/
public void paint(Canvas canvas, int x, int y) {
// if g == null g.getClipX will throw NullPointerException;
// save the original clip
// translate the LayerManager co-ordinates to Screen co-ordinates
canvas.translate(x - viewX, y - viewY);
// set the clip to view window
canvas.clipRect(viewX, viewY, viewX+viewWidth, viewY+viewHeight);
// draw last to first
for (int i = nlayers; --i >= 0;) {
Layer comp = component[i];
if (comp.visible) {
// REMINDER: do this if outside Graphics clip region don't paint
// (comp.contains(x - comp.x, y - comp.y)) &&
// paint will happen only in clipped region of view window
comp.paint(canvas);
}
}
// restore Screen co-ordinates origin and clip
canvas.translate(-x + viewX, -y + viewY);
canvas.restore();
}
/**
* Sets the view window on the LayerManager.
* <p>
* The view window specifies the region that the LayerManager draws when its
* {@link #paint} method is called. It allows the developer to control the
* size of the visible region, as well as the location of the view window
* relative to the LayerManager's coordinate system.
* <p>
* The view window stays in effect until it is modified by another call to
* this method. By default, the view window is located at (0,0) in the
* LayerManager's coordinate system and its width and height are both set to
* Integer.MAX_VALUE.
*
* @param x
* the horizontal location of the view window relative to the
* LayerManager's origin
* @param y
* the vertical location of the view window relative to the
* LayerManager's origin
* @param width
* the width of the view window
* @param height
* the height of the view window
* @throws IllegalArgumentException
* if the <code>width</code> or <code>height</code> is less than
* <code>0</code>
*/
public void setViewWindow(int x, int y, int width, int height) {
if (width < 0 || height < 0) {
throw new IllegalArgumentException();
}
viewX = x;
viewY = y;
viewWidth = width;
viewHeight = height;
}
/**
* add or insert a layer
*
* @param layer
* The Layer to be inserted
* @param index
* the position at which to insert the layer
*/
private void addImpl(Layer layer, int index) {
// Add component to list;
// allocate new array if necessary.
if (nlayers == component.length) {
Layer newcomponents[] = new Layer[nlayers + 4];
System.arraycopy(component, 0, newcomponents, 0, nlayers);
System.arraycopy(component, index, newcomponents, index + 1,
nlayers - index);
component = newcomponents;
} else {
System.arraycopy(component, index, component, index + 1, nlayers
- index);
}
component[index] = layer;
nlayers++;
}
/**
* Removes the specified Layer from this LayerManager.
*
* @param l
* The Layer to be removed
* @throws NullPointerException
* if the specified Layer is null
**/
private void removeImpl(Layer l) {
if (l == null) {
throw new NullPointerException();
}
/**
* Search backwards, expect that more recent additions are more likely
* to be removed.
*/
for (int i = nlayers; --i >= 0;) {
if (component[i] == l) {
remove(i);
}
}
}
/**
* remove a layer at the specified index.
*
* @param index
* the position at which to insert the layer,
*/
private void remove(int index) {
System.arraycopy(component, index + 1, component, index, nlayers
- index - 1);
component[--nlayers] = null;
}
/**
* The number of layers in this LayerManager. This value can be null.
*/
private int nlayers; // = 0;
/**
* The Layers in this LayerManager.
*
* @see #append(Layer)
*/
private Layer component[] = new Layer[4];
/**
* the view window co-ordinates.
*/
private int viewX, viewY, viewWidth, viewHeight; // = 0;
}