package org.jivesoftware.smackx.jingle;
import org.jivesoftware.smack.packet.IQ;
import org.jivesoftware.smackx.packet.Jingle;
/**
* Implement the Jingle Session state using the State Behavioral pattern. (From
* the book Design Patterns, AKA GoF.) These classes also employ the Flyweight
* and Singleton patterns as recommended for the State pattern by GoF.
*
* There seems to be three ways to go with the State pattern in Java: interface,
* abstract class and enums. Most of the accepted models use abstract classes.
* It wasn't clear to me that any of the three models was superior, so I went
* with the most common example.
*
* @author Jeff Williams
*/
public abstract class JingleSessionState {
/**
* Called when entering the state.
*/
public static JingleSessionState getInstance() {
// Since we can never instantiate this class there is nothing to return
// (ever).
return null;
}
/**
* Called when entering the state.
*/
public abstract void enter();
/**
* Called when exiting the state.
*/
public abstract void exit();
/**
* Process an incoming Jingle Packet. When you look at the GoF State pattern
* this method roughly corresponds to example on p310: ProcessOctect().
*/
public abstract IQ processJingle(JingleSession session, Jingle jingle,
JingleActionEnum action);
/**
* For debugging just emit the short name of the class.
*/
@Override
public String toString() {
return this.getClass().getSimpleName();
}
}