/* * Visage * Copyright (c) 2015-2016, Aesen Vismea <aesen@unascribed.com> * * The MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.surgeplay.visage.slave.render; import com.surgeplay.visage.slave.render.primitive.Cube; import com.surgeplay.visage.slave.render.primitive.Plane; import com.surgeplay.visage.slave.render.primitive.Stage; public class HeadRenderer extends Renderer { @Override protected void initPrimitives() { float tilt = -20; float angle = -35; Stage stage = new Stage(); stage.y = -0.25f; stage.z = -5f; stage.rotX = tilt; stage.rotY = angle; addPrimitive(stage); Plane shadow = new Plane(); shadow.y = 1; shadow.scaleX = shadow.scaleZ = 1.95f; shadow.texture = TextureType.ALL; shadow.lit = false; stage.members.add(shadow); Cube head = new Cube(); head.y = -0.025f; head.z = -0.025f; head.texture = TextureType.HEAD; head.alphaMode = AlphaMode.NONE; stage.members.add(head); Cube helm = new Cube(); helm.scaleX = helm.scaleY = helm.scaleZ = 1.05f; helm.z = -0f; helm.texture = TextureType.HEAD2; helm.alphaMode = AlphaMode.MASK; stage.members.add(helm); } }