/*
* Visage
* Copyright (c) 2015-2016, Aesen Vismea <aesen@unascribed.com>
*
* The MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.surgeplay.visage.slave.render;
import com.surgeplay.visage.slave.render.primitive.Cube;
import com.surgeplay.visage.slave.render.primitive.Plane;
import com.surgeplay.visage.slave.render.primitive.Stage;
public class HeadRenderer extends Renderer {
@Override
protected void initPrimitives() {
float tilt = -20;
float angle = -35;
Stage stage = new Stage();
stage.y = -0.25f;
stage.z = -5f;
stage.rotX = tilt;
stage.rotY = angle;
addPrimitive(stage);
Plane shadow = new Plane();
shadow.y = 1;
shadow.scaleX = shadow.scaleZ = 1.95f;
shadow.texture = TextureType.ALL;
shadow.lit = false;
stage.members.add(shadow);
Cube head = new Cube();
head.y = -0.025f;
head.z = -0.025f;
head.texture = TextureType.HEAD;
head.alphaMode = AlphaMode.NONE;
stage.members.add(head);
Cube helm = new Cube();
helm.scaleX = helm.scaleY = helm.scaleZ = 1.05f;
helm.z = -0f;
helm.texture = TextureType.HEAD2;
helm.alphaMode = AlphaMode.MASK;
stage.members.add(helm);
}
}