/* * Visage * Copyright (c) 2015-2016, Aesen Vismea <aesen@unascribed.com> * * The MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.surgeplay.visage.slave.render; import com.surgeplay.visage.slave.render.primitive.Cube; import com.surgeplay.visage.slave.render.primitive.Stage; public class BustRenderer extends Renderer { @Override protected void initPrimitives() { float tilt = -10; float angle = 20; Stage stage = new Stage(); stage.x = 0; stage.y = -0.8f; stage.z = -7; stage.rotX = tilt; stage.rotY = angle; addPrimitive(stage); Cube larm = new Cube(); larm.x = 1.75f; larm.y = 2.375f; larm.z = -0.1f; larm.scaleY = 1.5f; larm.scaleZ = 0.5f; larm.scaleX = 0.5f; larm.rotZ = -10f; larm.texture = TextureType.LARM; larm.alphaMode = AlphaMode.NONE; stage.members.add(larm); Cube larm2 = new Cube(); larm2.x = 1.7f; larm2.y = 2.35f; larm2.z = -0.1f; larm2.scaleY = 1.55f; larm2.scaleZ = 0.54f; larm2.scaleX = 0.55f; larm2.rotZ = -10f; larm2.texture = TextureType.LARM2; larm2.alphaMode = AlphaMode.MASK; stage.members.add(larm2); Cube body = new Cube(); body.y = 2.475f; body.scaleY = 1.5f; body.scaleZ = 0.5f; body.texture = TextureType.BODY; body.alphaMode = AlphaMode.NONE; stage.members.add(body); Cube body2 = new Cube(); body2.y = 2.5f; body2.scaleY = 1.55f; body2.scaleZ = 0.55f; body2.scaleX = 1.05f; body2.texture = TextureType.BODY2; body2.alphaMode = AlphaMode.MASK; stage.members.add(body2); Cube head = new Cube(); head.y = -0.025f; head.z = -0.025f; head.texture = TextureType.HEAD; head.alphaMode = AlphaMode.NONE; stage.members.add(head); Cube helm = new Cube(); helm.scaleX = helm.scaleY = helm.scaleZ = 1.05f; helm.texture = TextureType.HEAD2; helm.alphaMode = AlphaMode.MASK; stage.members.add(helm); Cube rarm = new Cube(); rarm.x = -1.75f; rarm.y = 2.325f; rarm.z = 0.15f; rarm.scaleY = 1.5f; rarm.scaleZ = 0.5f; rarm.scaleX = 0.5f; rarm.rotZ = 10f; rarm.texture = TextureType.RARM; rarm.alphaMode = AlphaMode.NONE; stage.members.add(rarm); Cube rarm2 = new Cube(); rarm2.x = -1.7f; rarm2.y = 2.3f; rarm2.z = 0.15f; rarm2.scaleY = 1.55f; rarm2.scaleZ = 0.55f; rarm2.scaleX = 0.55f; rarm2.rotZ = 10f; rarm2.texture = TextureType.RARM2; rarm2.alphaMode = AlphaMode.MASK; stage.members.add(rarm2); } }