/*
* Visage
* Copyright (c) 2015-2016, Aesen Vismea <aesen@unascribed.com>
*
* The MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.surgeplay.visage.slave.render;
import com.surgeplay.visage.slave.render.primitive.Cube;
import com.surgeplay.visage.slave.render.primitive.Stage;
public class BustRenderer extends Renderer {
@Override
protected void initPrimitives() {
float tilt = -10;
float angle = 20;
Stage stage = new Stage();
stage.x = 0;
stage.y = -0.8f;
stage.z = -7;
stage.rotX = tilt;
stage.rotY = angle;
addPrimitive(stage);
Cube larm = new Cube();
larm.x = 1.75f;
larm.y = 2.375f;
larm.z = -0.1f;
larm.scaleY = 1.5f;
larm.scaleZ = 0.5f;
larm.scaleX = 0.5f;
larm.rotZ = -10f;
larm.texture = TextureType.LARM;
larm.alphaMode = AlphaMode.NONE;
stage.members.add(larm);
Cube larm2 = new Cube();
larm2.x = 1.7f;
larm2.y = 2.35f;
larm2.z = -0.1f;
larm2.scaleY = 1.55f;
larm2.scaleZ = 0.54f;
larm2.scaleX = 0.55f;
larm2.rotZ = -10f;
larm2.texture = TextureType.LARM2;
larm2.alphaMode = AlphaMode.MASK;
stage.members.add(larm2);
Cube body = new Cube();
body.y = 2.475f;
body.scaleY = 1.5f;
body.scaleZ = 0.5f;
body.texture = TextureType.BODY;
body.alphaMode = AlphaMode.NONE;
stage.members.add(body);
Cube body2 = new Cube();
body2.y = 2.5f;
body2.scaleY = 1.55f;
body2.scaleZ = 0.55f;
body2.scaleX = 1.05f;
body2.texture = TextureType.BODY2;
body2.alphaMode = AlphaMode.MASK;
stage.members.add(body2);
Cube head = new Cube();
head.y = -0.025f;
head.z = -0.025f;
head.texture = TextureType.HEAD;
head.alphaMode = AlphaMode.NONE;
stage.members.add(head);
Cube helm = new Cube();
helm.scaleX = helm.scaleY = helm.scaleZ = 1.05f;
helm.texture = TextureType.HEAD2;
helm.alphaMode = AlphaMode.MASK;
stage.members.add(helm);
Cube rarm = new Cube();
rarm.x = -1.75f;
rarm.y = 2.325f;
rarm.z = 0.15f;
rarm.scaleY = 1.5f;
rarm.scaleZ = 0.5f;
rarm.scaleX = 0.5f;
rarm.rotZ = 10f;
rarm.texture = TextureType.RARM;
rarm.alphaMode = AlphaMode.NONE;
stage.members.add(rarm);
Cube rarm2 = new Cube();
rarm2.x = -1.7f;
rarm2.y = 2.3f;
rarm2.z = 0.15f;
rarm2.scaleY = 1.55f;
rarm2.scaleZ = 0.55f;
rarm2.scaleX = 0.55f;
rarm2.rotZ = 10f;
rarm2.texture = TextureType.RARM2;
rarm2.alphaMode = AlphaMode.MASK;
stage.members.add(rarm2);
}
}