package com.surgeplay.visage.slave.render;
import com.surgeplay.visage.slave.render.primitive.Plane;
import com.surgeplay.visage.slave.render.primitive.Stage;
public class FaceRenderer extends Renderer {
@Override
protected void initPrimitives() {
Stage stage = new Stage();
stage.y = 0;
stage.z = -2.75f;
stage.rotZ = 0;
stage.rotY = 0;
stage.rotX = -90;
stage.lit = false;
addPrimitive(stage);
Plane head = new Plane();
head.y = 0;
head.z = 0;
head.texture = TextureType.HEAD_FRONT;
head.alphaMode = AlphaMode.NONE;
stage.members.add(head);
Plane helm = new Plane();
helm.scaleX = helm.scaleY = helm.scaleZ = 1.05f;
helm.z = -0.0001f;
helm.texture = TextureType.HEAD2_FRONT;
helm.alphaMode = AlphaMode.MASK;
stage.members.add(helm);
}
}