package com.surgeplay.visage.slave.render; import com.surgeplay.visage.slave.render.primitive.Plane; import com.surgeplay.visage.slave.render.primitive.Stage; public class FaceRenderer extends Renderer { @Override protected void initPrimitives() { Stage stage = new Stage(); stage.y = 0; stage.z = -2.75f; stage.rotZ = 0; stage.rotY = 0; stage.rotX = -90; stage.lit = false; addPrimitive(stage); Plane head = new Plane(); head.y = 0; head.z = 0; head.texture = TextureType.HEAD_FRONT; head.alphaMode = AlphaMode.NONE; stage.members.add(head); Plane helm = new Plane(); helm.scaleX = helm.scaleY = helm.scaleZ = 1.05f; helm.z = -0.0001f; helm.texture = TextureType.HEAD2_FRONT; helm.alphaMode = AlphaMode.MASK; stage.members.add(helm); } }