/* * _______ _____ _____ _____ * |__ __| | __ \ / ____| __ \ * | | __ _ _ __ ___ ___ ___| | | | (___ | |__) | * | |/ _` | '__/ __|/ _ \/ __| | | |\___ \| ___/ * | | (_| | | \__ \ (_) \__ \ |__| |____) | | * |_|\__,_|_| |___/\___/|___/_____/|_____/|_| * * ------------------------------------------------------------- * * TarsosDSP is developed by Joren Six at IPEM, University Ghent * * ------------------------------------------------------------- * * Info: http://0110.be/tag/TarsosDSP * Github: https://github.com/JorenSix/TarsosDSP * Releases: http://0110.be/releases/TarsosDSP/ * * TarsosDSP includes modified source code by various authors, * for credits and info, see README. * */ /* * Copyright (c) 2007 - 2008 by Damien Di Fede <ddf@compartmental.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License as published * by the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ package be.tarsos.dsp.util.fft; /** * A Blackman window function. * * @author Damien Di Fede * @author Corban Brook * @see <a href="http://en.wikipedia.org/wiki/Window_function#Blackman_windows">The Blackman Window</a> */ public class BlackmanWindow extends WindowFunction { protected float alpha; /** * Constructs a Blackman window. * * @param alpha */ public BlackmanWindow(float alpha) { this.alpha = alpha; } /** Constructs a Blackman window with a default alpha value of 0.16 */ public BlackmanWindow() { this(0.16f); } protected float value(int length, int index){ float a0 = (1 - this.alpha) / 2f; float a1 = 0.5f; float a2 = this.alpha / 2f; return a0 - a1 * (float) Math.cos(TWO_PI * index / (length - 1)) + a2 * (float) Math.cos(4 * Math.PI * index / (length - 1)); } }