/* * _______ _____ _____ _____ * |__ __| | __ \ / ____| __ \ * | | __ _ _ __ ___ ___ ___| | | | (___ | |__) | * | |/ _` | '__/ __|/ _ \/ __| | | |\___ \| ___/ * | | (_| | | \__ \ (_) \__ \ |__| |____) | | * |_|\__,_|_| |___/\___/|___/_____/|_____/|_| * * ------------------------------------------------------------- * * TarsosDSP is developed by Joren Six at IPEM, University Ghent * * ------------------------------------------------------------- * * Info: http://0110.be/tag/TarsosDSP * Github: https://github.com/JorenSix/TarsosDSP * Releases: http://0110.be/releases/TarsosDSP/ * * TarsosDSP includes modified source code by various authors, * for credits and info, see README. * */ package be.tarsos.dsp; /** * With the gain processor it is possible to adapt the volume of the sound. With * a gain of 1, nothing happens. A gain greater than one is a volume increase a * gain between zero and one, exclusive, is a decrease. If you need to flip the * sign of the audio samples, you can by providing a gain of -1.0. but I have no * idea what you could gain by doing that (pathetic pun, I know). * * @author Joren Six */ public class GainProcessor implements AudioProcessor { private double gain; public GainProcessor(double newGain) { setGain(newGain); } public void setGain(double newGain) { this.gain = newGain; } @Override public boolean process(AudioEvent audioEvent) { float[] audioFloatBuffer = audioEvent.getFloatBuffer(); for (int i = audioEvent.getOverlap(); i < audioFloatBuffer.length ; i++) { float newValue = (float) (audioFloatBuffer[i] * gain); if(newValue > 1.0f) { newValue = 1.0f; } else if(newValue < -1.0f) { newValue = -1.0f; } audioFloatBuffer[i] = newValue; } return true; } @Override public void processingFinished() { // NOOP } }